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Oil Imperium for the 92
Posted by Michael on 16 July 2004, 02:51 GMT

[Oil Imperium]Recently an interesting 92 BASIC game was added to our archives. The catch? It's written only in German. Oil Imperium is a remake of of the 1989 PC game of the same name. As an oil manager you must buy fields and extract oil in three price regions. Random events such as fires and sabotage add to the excitement. For those of you who can read German, the game's website explains how to play. Viel spaß!

Update: PC game link changed to a better site.

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Re: Oil Imperium for the 92
mike White Account Info
(Web Page)

just to let you all know there is a trogen horse in the pc game link (my virus scanner picked it up)

Reply to this comment    16 July 2004, 18:07 GMT


Re: Re: Oil Imperium for the 92
Lewk Of Serthic Account Info
(Web Page)

Evil... Or maybe your virus scanner is a Trojan Horse. THAT would be interesting...

Reply to this comment    17 July 2004, 02:05 GMT

Re: Oil Imperium for the 92
Lewk Of Serthic Account Info
(Web Page)

Whoa! That site is definatly not appropraite. Look at the top downloads!

Reply to this comment    17 July 2004, 03:33 GMT

Re: Re: Oil Imperium for the 92
no_one_2000_  Account Info
(Web Page)

I don't remember seeing anything bad... did I miss something?

Reply to this comment    17 July 2004, 18:27 GMT

Re: Re: Re: Oil Imperium for the 92
Lewk Of Serthic Account Info
(Web Page)

Let's just say... hmm. How to put this? The genres for the top games were mostly, "Adult".

Reply to this comment    18 July 2004, 01:54 GMT


Website
ti_is_good_++  Account Info

Yes. The link had an available download for a copyrighted program.

Bad.

Reply to this comment    18 July 2004, 01:59 GMT

Re: Re: Oil Imperium for the 92
Matt Long  Account Info

Whoa.

Reply to this comment    17 July 2004, 18:48 GMT


Re: Re: Oil Imperium for the 92
Michael Vincent  Account Info
(Web Page)

I've changed the link to a different site. It was also pointed out that the original site allowed for a download of the PC game, which isn't legal.

Reply to this comment    17 July 2004, 22:40 GMT


Re: Re: Re: Oil Imperium for the 92
Matt Long  Account Info

The new site has links to download sites. (If anyone cares.)

Reply to this comment    18 July 2004, 01:23 GMT

Re: Oil Imperium for the 92
Michael Szell  Account Info
(Web Page)

To give you an impression what I think the negative aspects of my version of the game are:

What is really missing is the funniest minigame where you had to build a pipeline in a short period of time; when exceeded the oil starts flowing and pouring out if it was not finished in time. Also there should be some more (negative) random events, more regions (the original had 8 or so) and computer opponents, or at least the possibility of human opponents - originally this was done round-based and would have been easy to implement here.

The main problem with this all was the memory limitation (~60KB! if I remember correctly, remember there was no mem upgrade in 1999; it was already on the very limits when finished), and, regarding the pipeline-minigame, the slowness of BASIC.

Although there's pretty statistics, nice pictures and so on, the game gets boring after a while due to the lack of variety. Maybe - if I ever find the time - I'll try to improve on it. (Or would be happy if anyone wants to do so.)
If I had the skill I would re-do the whole thing in assembler; would improve and give more possibilities to the minigames a lot.

Reply to this comment    19 July 2004, 07:13 GMT

Re: Re: Oil Imperium for the 92
Andrew Lundeen  Account Info
(Web Page)

My game that I've been working on for over a year now has become so big that it needs to be in three sequential programs. Kindof like using three DVD's for a movie or three cd's for a game.
August 1st!
BASIC is too damn slow. After I finish this, I will learn assembly. But BASIC really hampers my ideas. Whatever. Epic 2 will be a good game, at least to me.
So anyone out there, it is better than the demo. Much better. Download it in two weeks (hopefully) and see for yourself.
Thanks for the support so far.

Reply to this comment    19 July 2004, 08:10 GMT


Re: Re: Re: Oil Imperium for the 92
Michael Szell  Account Info
(Web Page)

Exactly. Basic is perfect for beginners and maths functions but awfully slow for bigger projects or games with realtime interaction.

Reply to this comment    19 July 2004, 08:23 GMT


Memory Limit
ti_is_good_++  Account Info

Have you considered using a launcher and a program compressed with FLib?

Reply to this comment    19 July 2004, 10:30 GMT


Re: Memory Limit
W Hibdon  Account Info
(Web Page)

No, there comes a time in every BASIC programmer's life when he (or as it may sometimes be) needs to move to ASM. Not all realize this, though names will nt be named.

Don't mess with him moving up, it is good!

-W-

Reply to this comment    20 July 2004, 05:47 GMT

Re: Re: Memory Limit
ti_is_good_++  Account Info

He complained about the size of his program, so I suggested that he compress it. What's wrong with that?

Reply to this comment    20 July 2004, 07:59 GMT


Re: Re: Re: Memory Limit
W Hibdon  Account Info
(Web Page)

I am jus' jabbin' ya'.

But seriously, more programmers need to dabble in ASM (or C as the case may be). That was all I was tryin' t'a say.

-W-

Reply to this comment    21 July 2004, 04:21 GMT


Re: Re: Memory Limit
Andrew Lundeen  Account Info
(Web Page)

I thought my idea was pretty ingenious. I was getting kinda pissed off when my file reached 24,000 bits and I was not close to being done. So I figured, "why not make this 2 or 3 separate parts to the same game?"
Great idea.
Now, I get to add in more things I wanted to before and soup up the existing frame. Fantastic!
Also, some people will decide to download all three parts of the game at the same time. Ergo, I get three times as many downloads! Genius.
Lastly, most people will choose to download one part at a time. So, if I have plenty of downloads on the third part, I can assume that at least some people have played all three parts. Therefore they must find it halfay decent.

Reply to this comment    20 July 2004, 09:37 GMT

Re: Re: Re: Memory Limit
W Hibdon  Account Info
(Web Page)

I was in no way, shape, or form knocking your idea. The idea to have "modules" or to the game is a great idea. I was just saying that moving to ASM is a good thing.

-W-

Reply to this comment    21 July 2004, 04:23 GMT


.grp
ti_is_good_++  Account Info

Then they could be grouped and compressed.

Reply to this comment    21 July 2004, 06:01 GMT


Re: .grp
Andrew Lundeen  Account Info
(Web Page)

SO how does this compressing work?
And thanks, I didn't think you meant that my idea was stupid. I appreciate the input though. I look forward to the jump to ASM. Lots of ideas fill my mind, and I'm gonna love porting them to the small screen.
Thanks.

Reply to this comment    21 July 2004, 07:42 GMT

Compression
ti_is_good_++  Account Info

I don't know but you can find it in the FLib source.

Reply to this comment    21 July 2004, 07:49 GMT


Re: Re: .grp
Tzazak  Account Info

Maybe it works like zipping does on the computer. <blabber type="technical">When you zip something, the computer uses it's own kind of shorthand. So for a jpeg image, it will say (red, and the next 10 pixels). Then it might change to green, where the computer says (green, and the next 3 pixels), and so on. I'm not sure if this is correct. I read it somewhere, but that doesn't mean it's true.</blabber>

Reply to this comment    23 July 2004, 03:30 GMT


¤
burntfuse  Account Info

That sounds like RLE...I think that's sort of what it does, except with it's more like "this block of data occurs 5 times, so I'll just include it once and stick in a reference to it the other 4 times"...and jpegs will also sometimes make colors that are very similar exactly the same so that it only has to reference that color once...

Don't trust me completely on this. :-)

Reply to this comment    23 July 2004, 20:32 GMT


¤
burntfuse  Account Info

I was talking about zips and jpegs, not that compression for the calc, which I have no idea about.

Reply to this comment    23 July 2004, 20:34 GMT


Re: Re: Re: Memory Limit
anykey  Account Info

...unless the first part sucked...

Reply to this comment    25 July 2004, 02:04 GMT

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