Abysmal Descent Released by Will Stokes
Posted by Nick on 28 September 1999, 23:08 GMT
Will Stokes, of noted fame with his unquestionable hit Mega Racers for both ZShell and Usgard, has done it again with a demo of a future side-scroller called Abysmal Descent. It's currently available for the 85 on Usgard. It looks rather promising!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Abysmal Descent Released by Will Stokes
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elcobbola
(Web Page)
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Is it just me or is that screenshot screwed up? I dont see why people still make complex games for the 85, it is a dying calculator.
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28 September 1999, 23:20 GMT
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Re: Abysmal Descent Released by Will Stokes
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Danny M
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I wish i still had my 85 (someone stole it). I'm happy to that the develepment on this calculator hasn't stop because of newer calcs. (eg ti-86)
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28 September 1999, 23:21 GMT
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Re: Abysmal Descent Released by Will Stokes
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dleet
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Hey--first response, and it's unrelated. I know this sounds kinda cheesy, but has the addition of a PUD section been considered? Or is it too much of a ti-files rip? Nice looking program...
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28 September 1999, 23:26 GMT
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Re: Abysmal Descent Released by Will Stokes
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DWedit
(Web Page)
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I don't have an 85, but the screenshot makes the game look bad, it's set to the screen size of an 81,82,83,83+... 96 by 64 pixels.
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28 September 1999, 23:26 GMT
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Re: Abysmal Descent Released by Will Stokes
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Alapanamo
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Does anybody know whether this is compatible with YAS on the 86? I haven't gotten a chance to try it out yet. Looks cool though.
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29 September 1999, 00:07 GMT
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Off Subject
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~Dan_C
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Off Subject (sorry):
I submitted a game for the 83 (in basic) a few days ago, is there some buffer period between when they recieve them (I did it via e-mail), or is this not normal?
Dan
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29 September 1999, 00:37 GMT
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Re: Abysmal Descent Released by Will Stokes
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LrdViking
(Web Page)
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Man.. I thought this project was dumped.. I remember it from a long time ago.. I thought Will Stokes just gave up programming calcs.. I am glad to see it back tho.
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29 September 1999, 00:55 GMT
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Re: Abysmal Descent Released by Will Stokes
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Adamw
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What's with the things that look like doors, can you go in them? I got to something that looks like a castle, then I was stuck. Is this it for the demo?
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29 September 1999, 02:05 GMT
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Re: Re: Abysmal Descent Released by Will Stokes
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Will Stokes
(Web Page)
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The doors are not "implemented" yet, but the plan is to have them be like warps in the pipes in mario. in this case, goign into and out of buildings, etc.
as for teh castle, that is the "end" of the demo. make levels is childs play, I can code up a level in no time. I need to add detection of stuff (e.g. coins, hearts, enemies), add enemies, and the door thingy. the majority of the gam eis all done.
I'm in college now (Cornell) and my cs classes, my service fraternity, and a variety of other projects have really zapped my time. I'm looking for a good 85/86 programmer to help me out, finish teh game so it can be playable for either calc. you ahve to admit, so far the game is fairly small considering it has all the sprites and the entire engine in there. basically enemies and coin detection need to be added. so, please, somebody e-mail me at was13@cornell.edu or wstokes@gingi.uchicago.edu. I want to have this game finished. if you'll help out you'll get 50% of the credit, how can you beat that???
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29 September 1999, 04:37 GMT
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Re: Abysmal Descent Released by Will Stokes
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Jarred Marks
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NOT RELATED
I haven't looked at this page for some time and decided to take a look to see if there were more programs for my 85. I noticed that the latest ver or Z-Shell on the page is 4.0 from 97. The ver on my calc says 4.2 from 96. What is going on?
Also... I was wondering if Z-Shell is still the best/most prominent shell?
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29 September 1999, 10:41 GMT
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