"Project A" Proposed
Posted by Nick on 14 August 1999, 22:53 GMT
Matt Hernandez informed us of a project starting up for any and all TI coders called Project A. It is intended to bring as many TI programmers together as possible to create what could possibly be one of the best TI programs ever. What the program will be about is to be determined soon. If interested, we strongly suggest you go and apply.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: "Project A" Proposed
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Matthew Hernandez
(Web Page)
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Okay (once more!). Project A has changed a little. Everyones input has been taken into consideration and the way it will be run after this initial voting period has been changed.
Check out the site for the details!
Matt H.
P.S. It won't be up however, until 8:00 P.M. Eastern because of certain matters.
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16 August 1999, 18:55 GMT
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Re: "Project A" Proposed
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Kaleb Ruof
(Web Page)
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Well, I'm interested to find out what happens with this. Seems like a pretty complex idea, and who knows, it might turn out to be a good idea.
Though it could get ugly with programmers from around the world criticizing each others code...
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17 August 1999, 00:02 GMT
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Re: "Project A" Proposed
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Alapanamo
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<sigh> An RPG, huh? Well, this has never been my favorite game genre (I guess I'm too stupid for "thinking" games). I must commend the project organizers for their choice to use BASIC. I was surprised that they would choose this over ASM for programming a game (programming an advanced math program in BASIC, I can see...). My idea for the ultimate TI game programmed by a group in ASM? Anybody remember Defiance?.....
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18 August 1999, 01:35 GMT
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Re: "Project A" Proposed
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Chris Perkins
(Web Page)
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We at Sychosoft have something similar to this but we have multiple prodjects on all TI's,HP's,and PC's.We are now recruiting people to program,beta test,and graphic artistry.If you would like to join hit our webage or type http://sychoonline.cjb.net.
Also if you want to chat,learn how to program,use a message board,or just post a link come to our page.We would love to have you.Oh and also the site is not completly set up good.
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18 August 1999, 23:43 GMT
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Re: "Project A" Proposed
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Daniel Henry
(Web Page)
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I know this is kind of a stupid issue, but I thought it might be prudent to bring it up before the programming begins. Exactly what size of a program are we shooting for? I am sure we are all well aware of the memory capabilities of the calcs when compared to each other and some of them are simply pathetic in today's standards. Is there anyway we can compensate for this by writing different versions for different calcs, or deciding on a small universal size for the program with which to port?
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20 August 1999, 04:45 GMT
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Re: "Project A" Proposed
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Ray Kremer
(Web Page)
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"Yep, it's going to be the coolest game ever. We have no idea what it's going to be, or how programming by committee is going to work, but we can definitely say it's going to be the coolest game ever."
Good luck with your project, guys, it sounds to me like you're setting yourselves up for a logistical nightmare.
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21 August 1999, 07:17 GMT
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Question on capitibility
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stealth
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The idea your going for is great, and I support it all the way, but my question involves porting the game to all the calculators. I own a TI-85, and a TI-89, and the basic programming between those two calculators has a significant difference, and yet it also has its similarities. So, porting the program would take alot work to some extent. Except for like, porting the 85 version to the 86 would be easy. Also, since your using the basic language, you have to go by the calculators resolution. The 85 and 89 have different resolutions by far, and so do all the other calculators. So, you'd have to do all the graphics over for some of the calculators. Also, the 89/92 have Error Handeling, dialog boxes, and many other useful tools that could be used for the game, that can't be used for all the other calculators, so you'd have to change alot of the code. If you decided to add those features for the 89 and all.
But, anyway, my big concern is the graphics and resolutions on the calculators. I'm sure you could work around the programming, and the graphics, but it'd take a long long time... it was just a thought, and I was curious on how you plan to handle that problem.
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22 August 1999, 17:00 GMT
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Re: "Project A" Proposed
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RAMA
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I think the idea is great...but I hope I have another idea just to make a GREAT game. Ascendancy/Master of Orion style.
Need programers.
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24 August 1999, 04:15 GMT
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