The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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Ctrl-Alt-Del
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Any idea if this'll be ported to the TI-89? As an 89 owner, I'd love to see a nice RPG. Hell, I'd like to see a nice GAME. We only have so many, and, after you play 'em, they get kinda old. We need a game that'll give us more than 1 playing hour.
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28 November 1998, 22:03 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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Dave
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all right, you do not heal the mayor, here is a big hint, look for something that can be healed, and when you find it, stand as if you were going to strike it ( with your sword) and push the spell button. There, I hope no one is mad at me for spilling the beans.
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28 November 1998, 22:53 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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Laurence L.
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I could find only three orbs in the mine.
And this music note I found in the secret room in the castle, what does it tell you?
Somebody help please...
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28 November 1998, 23:19 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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Lau
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I could only find 3 orbs in the mine,
and the music note I found in the secret room
in King's castle, I don't quite get it.
Can somebody help me please?.
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29 November 1998, 03:40 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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static
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from reading your guys comments it seems to me
that when u get a game all u ever do is want the
answers to how to solve the game in the shortest
time possible. i mean, from your comments
its like you guys dont even try to figure anything
out on your own. its sad really.
just my 2 cents
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29 November 1998, 05:47 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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MogKupo0 / ZeromusMog
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Great game! I can't get past the mine, and it bothers me that I have to use those stupid berries to heal (and they cost more than I can get) but I'm over it. To the people who made this game: congrats! It's a work of art! Be honored that there are people who are actually confused by a puzzle in your game... this rarely happens to any calc game. (Even Joltima all you have to do is look around a bit more and BOOM there's the next cave...)
Great Job, Macross!
KUPO
.end
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29 November 1998, 06:49 GMT
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the complete walkthrough
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Bruce Dickinsson
(Web Page)
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If you want a complete walkthrough of this game, mail me and I will mail you the solution.
Bruce
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1 December 1998, 15:13 GMT
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The Quest III ***** U P D A T E *****
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Kirk Meyer
(Web Page)
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Bug fixes, etc. are now released get them in the newly updated Quest v1.1a
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2 December 1998, 03:09 GMT
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Re: The Quest III - Chapter 1 v1.1 ported to the TI-86
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didge
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When will there be a version on ti89 or on ti82?
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3 December 1998, 15:25 GMT
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