Assembly Coders Zenith
Posted on 23 October 1998, 07:18 GMT
A new programming group has been formed called the Assembly Coders Zenith. The purpose of this group is to futher TI assembly programming on all platforms by creating assembly games, programs, and routines. Their first routine, Menu Bar Routine, was just released today. A web page for ACZ is currently being developed. So far, the members are:
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Re: Assembly Coders Zenith
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Brian MacFarlane
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How do you compile the *.asm source code to machine language in the ti89? And How are hexadecimal numbers used in flagging?
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29 April 1999, 01:50 GMT
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Re: Assembly Coders Zenith
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Dux Gregis
(Web Page)
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I don't think Bryan did our alliance justice in that description so let me elaborate:
We are an information based alliance, meaning that while we still program, we also produce tutorials, text information and databases for the calculators we cover. We are currently (and near completely finished) merging the 86 Central site into our own page, including ROM central, and the ti86emu homepage (for which we are creating html based help and lessons on debugging and disassembly w/). We are also creating an 89 Central that will evolve as more becomes known about the 89. We do not cover all calculators as Bryan said, only the 86 and 89. Our web page should be up by the end of this weekend, so keep an eye out for it ;-)
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23 October 1998, 09:01 GMT
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Re: Assembly Coders Zenith
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jeremy
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this is a very good idea. and i can't wait to get some good tutorials so i can finally learn asm. i mean i am good at basic but you can only push it so far. and i got alot of ideas i want to start. but as far as tutorials go. how to write hello world has been killed. what i am having trouble finding is on how to do graphics, and moving graphics around the screen. if someone has a good tutorial on this already please send me a link.
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23 October 1998, 18:47 GMT
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Re: Assembly Coders Zenith
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Michael Malluck
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Now could this group take on the difficult task of
Hal-Ic? now that would be sweet.
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23 October 1998, 21:45 GMT
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Re: Assembly Coders Zenith
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BearSoft
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Yeah!
Just what I'm waiting for. I just think you would take som time for those routines that need high optimized speed, or size. What I'm talking about is that a group of five programmers can make over six times better results. I think you can get into the hard routines, such as a "fill" routine for tracing space in areas. Or why not a routine for handling very fast 3-D rotations. THAT would be very useful for other programmers and set the game standard way higher. The menu bar could be maked by everyone.
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24 October 1998, 00:49 GMT
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Re: Re: Assembly Coders Zenith
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David Phillips
(Web Page)
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What do you mean "the menu bar could be maked by everyone"? Do you mean that it "could be made by anyone"? Sure, anyone _could_ write a menu routine like that. And I know there are a few areas in there that I could have done better, but the overall design is good.
It's a very simple yet versatile menu routine. For 137 bytes, you can have nice looking table-driven bar menus all over your program. If the routine works for you, great, learn from it and use it. If not, write your own. It's that easy.
Now, what in the world would be the point of very-fast 3D rotations? About the only reason I can see is to make a full 3D game such as Descent that SCaBBy is working on. Any routines for a game like that are very specific to the game itself, and if you can't write a fast 3D rotation routine yourself, then there is _no way_ you could write a 3D game.
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25 October 1998, 04:51 GMT
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Re: Assembly Coders Zenith
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warhorse
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I was just wondering how Clem's "Infinity" was comming along, or if at all. It promised to be an exciting game, as Maze 3d was great.
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24 October 1998, 04:09 GMT
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Re: Assembly Coders Zenith
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Rob Hornick
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I think you guys should really try to find an ASM programmer with a -92 + because it is SO similar to the -89, and there would be a lot of work duplicated by other programmers if you didn't get a -92 + programmer.
My $0.02
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29 October 1998, 00:37 GMT
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