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Monopoly 92 Beta Released
Posted on 3 September 1998, 03:41 GMT

[Monopoly 92 Screenshot]
Daniel Plaisted has released Monopoly 92 Beta for Fargo II and Monopoly 92 Beta for PlusShell. Trading, community chest, chance, bankruptcy, and income tax are missing from this version, however this beta is still very playable. There is information displayed about each property in the center of the board and on the right there is an on-going history shown of what has recently happened. This can be a little hard to read since it's in a small font. Another downside is there are always three players and their names can not be changed. This should be fixed as Daniel works to complete the game. Daniel is also interested in getting feedback on the program, espically the interface.

 


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Re: Monopoly 92 Beta Released
Chris

i want kirk meyer to release monopoly 86 with the new features

     3 September 1998, 04:00 GMT


Re: Re: Monopoly 92 Beta Released
Christophe Fondacci

I really think it is off-topic !
We are speaking about 92 and Fargo, but Z80 calcs are not compatible (not the same processor !)

     3 September 1998, 19:28 GMT

Re: Re: Re: Monopoly 92 Beta Released
Kirk Meyer
(Web Page)

so? who cares if this is the 92 version? its still monopoly! the new version should be released soonly (hopefully by the end of september). this version will have everything except computer AI.

     3 September 1998, 22:00 GMT


Re: Re: Re: Monopoly 92 Beta Released
Chris

This is also to kirks reply below...

first christophe... shut up.. and no crap

kirk.. thanks for replying... i can't wait for a computer player though. keep working on it (get the cymbol source out first) oh yeah, btw... you should have a spot in the applet for a note (i.e)the quatratic formula... there should be a spot where the actual formula is displayed and a spot available for any extra "notes" you would want to write about the applet. thanx a bunch

     4 September 1998, 23:56 GMT

Re: Monopoly 92 Beta Released
Bud

I suggest multiplay for 2 calcs. I haven't used the program yet but also multiplay for single calcs.

     3 September 1998, 18:24 GMT

Re: Monopoly 92 Beta Released
ffolkes

Why are there no programs for the TI-92? New ones I mean.....It seems that everything is for the TI-86. I have seen several neat things on the "News" list, but then I see TI-86 next to them. Someone, start developing neat stuff for the TI-92!

     3 September 1998, 20:14 GMT


Re: Re: Monopoly 92 Beta Released
Robbie Rothermel

I'm interested in programming for the TI-92. I've made a few programs in TI Basic that once I debug I'll probably release into the main stream. Right now I'm working on learning Fargo II assmebly code for the TI-92. I'll try to have something out soon.
By the way, has anyone written any tutorial on TI-92 assembly code? I'd like to know.

     4 September 1998, 20:36 GMT


Re: Re: Re: Monopoly 92 Beta Released
Daniel Plaisted

Yes, there are several guides in the text/68K directory in the ticalc file archives.

Daniel Plaisted
dsplaisted@bigfoot.com
ICQ#=10360037

     5 September 1998, 01:03 GMT

Re: Monopoly 92 Beta Released
Dimagus Demorath

Not to put down any games or anything, but I think most games would be a lot better if they had one player compatibility (player vs. computer). Cause during class you can't really play two player with the teacher prowling about. Such games that should have this ability are: Monopoly 86, ZBlitz (Chess) and Checkers.

     3 September 1998, 21:09 GMT


Re: Re: Monopoly 92 Beta Released
jdyreby

A Z80 would be very stressed to run a human vs calc chess game, don't you think?

     3 September 1998, 23:39 GMT


Re: Re: Re: Monopoly 92 Beta Released
Jeff Min
(Web Page)

Chess may be stressful for a Z80, but it probably isn't impossible. Even if it takes several seconds for the computer to calculate a move, chess is still a pretty slow moving game. It sometimes takes human players minutes to decide!

Also, how hard can Monopoly AI be? The biggest decision in the game is probably whether you should or shouldn't buy a property.

     4 September 1998, 00:48 GMT


Re: Re: Re: Re: Monopoly 92 Beta Released
Daniel Plaisted
(Web Page)

I'm planning to do computer AI for monopoly 92, I think. But as to the question of how hard can it be, it's not all that easy... A good computer AI will almost always buy a property in monopoly. But it also has to figure out whether it should buy houses and how many it should buy, what kinds of trades it should offer, what kinds of trades it should accept, how it should get money when it doesn't have enough to pay (basically what it should mortgage first), etc.

Anyway I won't add computer AI to the game till the rest of it is completely done.

Daniel Plaisted
dsplaisted@bigfoot.com

     4 September 1998, 10:17 GMT

Re: Monopoly 92 Beta Released
Jason K.

Ok, about the interface, I think you should have the property information organized into the look of one of the cards from the board game, like with another inner rectangle in your board, and put a darker banner thingy with the name, ya know? Kind of like the property color, but since you have just 4 colors in greyscale (is it 8? i dunno...) you should make it darker and lighter respectively. Hmm, and is it only going to show the current card being bought or veiwed, cuz for the rest of the time, it should have the monopoly logo in the middle of the board, with your name also, i guess... I like the idea of the text of whats going on, coming up on the right of the screen, and the rest of the screenshot looks great anyway, except I wont have the chance to try this potentially great game, since i dont have a 92. :( Good job on it anyway, keep up the good work...

     5 September 1998, 01:11 GMT

Re: Monopoly 92 Beta Released
sleepy head

can this be ported to an 86 or an 83?????

     5 September 1998, 15:52 GMT


Re: Re: Monopoly 92 Beta Released
Rob Hornick

Not very easily. Two reasons:

A. the TI-92 has a Motorola 68000 processor, while the -8x (except for the -89) have a Z80.

B. The TI-92 has a different screen size than the -89, so you would basically have to rewrite many routines.

This is not to say it couldn't be MADE for these calculators; it would just not be "portable". Although you MIGHT be able to port it to the TI-89.

Rob Hornick

     6 September 1998, 01:43 GMT


Re: Re: Re: Monopoly 92 Beta Released
Daniel Plaisted

Well, you probably don't need to port it to the 86 since Kirk Meyer is writing monopoly 86. Right now I think he's further along than I am, however I don't think he plans to have computer AI in the final version. And if you want to port
it to the 83 or something it would probably be easier to port monopoly 86 b/c that's a z80 too.

Daniel Plaisted
dsplaisted@bigfoot.com
ICQ#-10360037

     7 September 1998, 03:34 GMT

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