Matthew Shepcar Starts Descent 86
Posted on 27 August 1998, 18:37 GMT
Matthew Shepcar, the author of Rascall and Vertigo for the TI-86, is starting to develop Descent 86, however it may turn into a Doom/Quake style game when he gets done. Matt will probably release the game engine for use in other 3D games and may even port the game to the TI-82, TI-83, and TI-85 if the workspace requirements are not too high. This engine will not use grayscale or texture mapping. All surfaces will be flat white polygons with simple outlines to make the game smooth and playable. Some of the original Descent levels (or cut down versions of them) will be included in the game. There is no set release date, but when Matt has something ready he will release a small preview version.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Matthew Shepcar Starts Descent 86
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Jbrett
(Web Page)
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First Rascall, which is my #1 shell, then Vertigo, I love Vertigo, now Descent. I really can't wait to see this game. But I think Matthew should include grayscale and texture mapping. I have played Maze-3D and it has grayscale and texture-mapping and it is fast enough for me. I can't imagine how fast this will be. I just can't wait.
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27 August 1998, 18:58 GMT
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Re: Matthew Shepcar Starts Descent 86
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Tasemach
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I love this new idea..., but i thought that Bomberbloke was the current project... is it dead or not... If so could you atleast release the beta, since it is looking even better than mario 86, 4 player is an awesome feature... please continue work or atleast release what is cureently done... I am just wondering... I think that descent is an awesome, game is it going to have third party level support, and multiplayer, or anyother features like that???? Could we get some screen shots???
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27 August 1998, 21:55 GMT
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Re: Matthew Shepcar Starts Descent 86
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Matt
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Please port it to the 82!!!
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27 August 1998, 22:42 GMT
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Re: Matthew Shepcar Starts Descent 86
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Stephen Airy
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Please also port to the 92plus if possible...
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27 August 1998, 22:57 GMT
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Re: Matthew Shepcar Starts Descent 86
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Harper Maddox
(Web Page)
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Go Scabby! I'm sure that Descent will be fantastic like any of the other programs you've written in the past. Just make sure that speed and gameplay are more important than flashy graphics.
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27 August 1998, 23:23 GMT
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Re: Matthew Shepcar Starts Descent 86
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Dan
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Sounds awesome.
Perhaps consider a 83 port...
please
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28 August 1998, 03:29 GMT
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Re: Matthew Shepcar Starts Descent 86
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Brandon
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What your creating sounds pretty cool. Could you give me some info on your background. I am considering starting 86 programming, I do c++ . What programing languages do you know, and how hard is it to learn asm? Thanks.
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28 August 1998, 04:13 GMT
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Re: Matthew Shepcar Starts Descent 86
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Mike
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i think an 82 port would be cool but it would prolly take up all the mem. also it would be slow on the 82 anyway plus no greyscale and smaller levels because of memory problems. it would be cool but wouldnt be worth it
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28 August 1998, 04:58 GMT
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Matthew Shepcar Starts Descent 86
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Josiah
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I think it is great. go for it. and whenever it comes out, will you let me be a beta tester?
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28 August 1998, 23:15 GMT
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Re: Matthew Shepcar Starts Descent 86
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Scott Glover
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I think this is a really cool idea for a game! If you want I'll make you a really cool title pic and I'll help beta test it. Also if you want I will help you program it (I am very experienced in assembly). Please e-mail me with what you want me to do.
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29 August 1998, 07:38 GMT
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