Mario92 v1.0 Released
Posted on 27 August 1998, 18:25 GMT
Thomas Corvazier has just released Mario92 v1.0 for Fargo II. This game is very well written and features smooth scrolling, jumping, enemies, and a shutdown option. However, the game is quite large at 20K. Future versions should include a map editor, more levels and monsters, powerups, and the ability for Mario to swim.
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Re: Mario92 v1.0 Released
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Daren Ho
(Web Page)
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Because I'm planning to but an 89, I hope this game will be compatible with 89's along with all the other programs for the 92.
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27 August 1998, 23:52 GMT
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Re: Mario92 v1.0 Released (bug)
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Nature Leseul
(Web Page)
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After Mario stomps an enemy, the Magic Barrier in the sky doesn't seem to kick in. Mario rockets off the top of the screen, generating an Address Error and freezing the calc.
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28 August 1998, 03:42 GMT
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Re: Mario92 v1.0 Released
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Stephen
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I'm starting to really want a Fargo update for the 92+. That, and a 92+ graphlink for the Mac. This is so annoying, seeing all these assembly games I want(Asteroids, Bomberman, Mario92, that new 3d game) and having plenty of memory for them but not being able to get any of them.
SmithwickC
When will the waiting end???
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28 August 1998, 03:49 GMT
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Re: Mario92 v1.0 Released: a bug on ti92 II
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christian Foucher
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the screen is split verticaly, but i suceed to play.
Ennemies are too fast.
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28 August 1998, 15:53 GMT
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Re: Mario92 v1.0 Released
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Tim
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The graphics on the game are great. It has a few problems tho.
-It crashed my calculator. My brother was using it at the time, so I didn't see what exactly he did, but I got an address error.
-You should speed up the scrolling. The 68000 should have plenty of power to scroll the screen. If nothing else, perhaps you should have the screen scroll several pixels at a time instead of just one. I don't think this would change gameplay but it would keep the game from slowing down.
-Mario needs to be redrawn if he is directly under a block and he jumps. Right now he just stands there with his fist up.
-Of course, I'd love to see breaking blocks, fireballs, big Mario, secret blocks, breaking blocks, etc.
Keep up the good work.
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28 August 1998, 20:23 GMT
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Re: Mario92 v1.0 Released
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Aj
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On the subject of why there wasn't much for the ti-92+ yet, I think its because not many people have one. I myself have a 92 but have not yet purchased the plus module. Also when I do, lets show all these people that the 92+ is whats up and the 83 will never replace the 92+ so to speak. It annoys me how many people awaite the 89 like its better than the 92+ and i refuse to say it is. I think that they will realize that the 92+ is better when there is no attemp to make fargo for the 89.
-Aj
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28 August 1998, 22:15 GMT
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Re: Mario92 v1.0 Released
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Jason
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Imario also available for the TI-85? If not it should be.
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30 August 1998, 02:08 GMT
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Re: Mario92 v1.0 Released
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Dan
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I would like to know why there are are no reasonable games on the TI-83.
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18 September 1998, 01:53 GMT
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Re: Mario92 v1.0 Released
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RJ
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I think the game is pretty good but I would like to see some stuff like mario going down pipes and swimming.
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18 September 1998, 01:58 GMT
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Re: Mario92 v1.0 Released
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Junior is my name
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Uh it is cool how you make these types of this, but how lond does it take you you low life sun of a gun witht too much time on your hands, bastard
Have a nice day
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27 November 1998, 20:49 GMT
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Re: Mario92 v1.0 Released
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junior
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sorry about that previous letter, my other person in my head _what the hell_ sorry again, it just temporarily happens.
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27 November 1998, 20:54 GMT
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