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A Puzzle v1.0 and Level Editor v1.0


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Filename apuzzle.zip (Download)
Title A Puzzle v1.0 and Level Editor v1.0
Description A game with action and reflexion
Author Philippe Gervaise (CandyMan@I-france.com)
Category TI-89 Assembly Games (Kernel)
File Size 18,951 bytes
File Date and Time Fri Jan 8 05:42:00 1999
Documentation Included? Yes
Source Code Included? No



Review by  Jonah Cohen
Reviewed on 2004-11-21
Attention span: 6/10 You may become frustrated.
Controls: 9/10 Nothing wrong with them.
Implementation: 8/10 A very original game.
Overall: 7/10 Not everybody's type of game.

A Puzzle v1.0 by Philippe Gervaise a.k.a. CandyMan is a Japanese game originally made for the SNES. It was named A Puzzle because the author can't read japanese. The game has two modes: action and puzzle. You control a cursor two blocks wide, and when you hit 2nd, the two blocks are switched. If 3 or more of the same type of block are in a row vertically or horizontally, they disappear and the rest fall down.

In action mode, you start with a screen with some blocks in it. After a delay, more blocks get added at the bottom. You have to keep up with the added blocks, because once they go off the top of the screen, you lose.

I'm sure this was just an accident by a last-minute change, but it appears (from my experience, anyway) that you can't play in puzzle mode. From the title screen, you can choose either action or puzzle, but if you hit enter on puzzle, it doesn't do anything. Hopefully, the next version will fix this.

This is a very strange game. It takes time to get used to how gameplay goes. This game is not for everyone, but if you're tired of ports, then this will definitely be a good choice.


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Archive Contents
Name Size
apuzzle.89z   11673
editor/EDITOR.EXE   10448
editor/puzzle.dat   6549
editor/editor-eng.txt   1039
editor/editor-fr.txt   1236
apuzzle-eng.txt   1706
apuzzle-fr.txt   1810
puzzle1.89s   2471

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