ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: File Archives :: Vertigo v0.94 :: Reviews
Review
Review by  Kirk Meyer
Reviewed on 2004-11-02
Attention span: 8/10 I get frustrated by not being able to see well.
Controls: 10/10 You can change them to whatever you want.
Implementation: 10/10 An absolutely great all-around job.
Overall: 9/10 This is a game I would play when I'm bored.

In Vertigo, you are a ball (a marble maybe?) and you must make your way around on a 3-D grid. Unless you move the marble, the marble will go with the flow of the landscape. If the marble falls off, you get to try the level again. The object is to reach the gem in each level, and thus proceed to the next level. The game allows two different modes of play: practice mode, with unlimited lives, and challenge mode, where you have a limited number of lives to complete all of the levels in the set. This game comes for the 82, 83, 85, and 86, with grayscale on the 85 and 86. Since the author, Matt Shepcar, fixed the acceleration issue, I can't really find much that's wrong with the game. My one complaint is that, even with grayscale, you still can't see well enough to control the marble properly. Other than that, it seems pretty good. I haven't actually tested the 82, 83, and 85 versions so there may be a bug I'm not aware of.

Review
Review by  James Rubingh
Reviewed on 2004-11-01
“Vertigo” is one of the greatest programming achievements in the history of the TI calculators and really should be recognized as such. When it first came out for the TI-86, it was in a league of its own. The gameplay is at times a bit of a burden, and downloading new maps is a must, but it still has its enjoyment value. This is a game that fellow programmers will appreciate much more than simple gamers. Regardless of your gaming experience, it is a programming marvel. It includes both the 86 and 85 version in the same source file (if I remember correctly) and was at the time, one of the biggest assembly games ever release in regards to lines of code and file size. As a programmer, even if you don't necessarily want to play the game for very long, one should download it and study the code to appreciate the author’s programming and logistic talents. This was truly a piece of code well before its time, and should be considered as a programming milestone.

Do you want to write another review for this file?

  Copyright © 1996-2019, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer