Well, I admit my hopes weren't high when I decided to check out this file. It was justified upon actually playing it. There isn't much of a story. You just level up and kill stuff basically. It's the same as most other RPGs, but at least most other one's sound like they're actually getting into it.
There were many flaws with the game. In the map portions, the screen kept refreshing itself even when no one was moving. This led to slow gameplay and some unsightly flickering. In addition, many times a "ClrHome" was sorely missed when more text gets outputted over the previous text. This confused me at one point when some jerk yelled at me to help his son, then having the ASCII world map pasted right on top of his drivel.
However, as I continued, I found the gameplay actually adequate, even for a text-based RPG. The world map is basically unlimiting: you could go wherever you want provided you're ready to fight some terribly tough monsters. Battling feels a wee bit broken, though. Many of the attacks feel overpowered and hard to gauge. In addition, it's terribly unprofessional for HP to frequently be marked as less than zero prior to dying. It's keeps giving me the feeling that my attacks were overkill on my victim.
I would stick knives in my head if I ever say this about a text RPG again, but I actually would recommend this program if you have the time for it. A fair amount of work and time has gone into it, and the readme was ok...just give it a shot, all right? There are small cosmetic things I would like to improve about it, but beyond that, I'd say it was a worthwhile project, provided it gets improved at some point.