Mercury 1.1 for TI-92
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FILE INFORMATION
Ranked as 24788 on our all-time top downloads list with 2408 downloads.
mercuryti92.zip
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Filename
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mercuryti92.zip (Download)
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Title
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Mercury 1.1 for TI-92
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Description
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A high-performance grayscale shoot-em-up game. Features a horizontal parallax scrolling background, with white on black for best display results. This game has many types of enemies as well as bonuses (extra weapons, etc.) for the player. It also features save game and a high score table. This program can be redistributed or modified with no restrictions.
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Author
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Patrick Davidson (pad@ocf.berkeley.edu)
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Category
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TI-92 Assembly Games (Fargo II)
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File Size
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115,274 bytes
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File Date and Time
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Thu Apr 19 23:08:55 2012
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Documentation Included?
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Yes
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Source Code Included?
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Yes
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ARCHIVE CONTENTS
Archive Contents
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Name
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Size
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arc.bat | 293 |
back.asm | 8656 |
build.bat | 221 |
bullets.asm | 2786 |
collide.asm | 3353 |
disp89.asm | 5508 |
disp92.asm | 6205 |
drawspr.asm | 6168 |
ebullets.asm | 4466 |
endgame.asm | 8729 |
enemies.asm | 3053 |
enemies2.asm | 26381 |
eshoot.asm | 2417 |
gray.asm | 11278 |
hitenemy.asm | 16941 |
hityou.asm | 3658 |
init.asm | 8370 |
levels.asm | 18390 |
lib.asm | 7018 |
maps.asm | 3199 |
maps/bmap.asm | 655 |
maps/bmap.gsm | 904 |
maps/btile.asm | 1208 |
maps/btile.gst | 2330 |
maps/fmap.asm | 3652 |
maps/fmap.gsm | 4224 |
maps/fmap2.asm | 2977 |
maps/fmap2.gsm | 3459 |
maps/fmap3.asm | 1735 |
maps/fmap3.gsm | 2064 |
maps/fmap4.asm | 1759 |
maps/fmap4.gsm | 2109 |
maps/fmap5.asm | 1627 |
maps/fmap5.gsm | 1929 |
maps/ftile.asm | 17427 |
maps/ftile.gst | 19490 |
maps/m0.asm | 460 |
maps/m1.asm | 2714 |
maps/m2.asm | 2643 |
maps/m3.asm | 1343 |
maps/m4.asm | 1539 |
maps/m5.asm | 1253 |
maps/pack.bat | 148 |
maps/pack.c | 1438 |
maps/PACK.EXE | 9888 |
mercury.92p | 23381 |
mercury.asm | 5440 |
mercury.i | 6868 |
mercury.txt | 14550 |
player.asm | 8377 |
sines.i | 3153 |
sprites/artillery_0.asm | 397 |
sprites/artillery_0.gst | 1706 |
sprites/artillery_1.asm | 436 |
sprites/artillery_1.gst | 1706 |
sprites/artillery_2.asm | 507 |
sprites/artillery_2.gst | 1706 |
sprites/base_0.asm | 681 |
sprites/base_0.gst | 2018 |
sprites/blob_0.asm | 468 |
sprites/blob_0.gst | 1706 |
sprites/blob_1.asm | 468 |
sprites/blob_1.gst | 1706 |
sprites/bonus_2.asm | 507 |
sprites/bonus_2.gst | 2018 |
sprites/bonus_3.asm | 507 |
sprites/bonus_3.gst | 2018 |
sprites/bonus_4.asm | 507 |
sprites/bonus_4.gst | 2018 |
sprites/bonus_5.asm | 507 |
sprites/bonus_5.gst | 2018 |
sprites/bonus_energy.asm | 507 |
sprites/bonus_energy.gst | 2018 |
sprites/bonus_m.asm | 507 |
sprites/bonus_m.gst | 2018 |
sprites/bonus_points.asm | 507 |
sprites/bonus_points.gst | 2018 |
sprites/bonus_shield.asm | 507 |
sprites/bonus_shield.gst | 2018 |
sprites/boss_1.asm | 1004 |
sprites/boss_1.gst | 2330 |
sprites/boss_2.asm | 1533 |
sprites/boss_2.gst | 2954 |
sprites/boss_3.asm | 1533 |
sprites/boss_3.gst | 2954 |
sprites/boss_4.asm | 2598 |
sprites/boss_4.gst | 3890 |
sprites/bullet_1.asm | 184 |
sprites/bullet_1.gst | 2330 |
sprites/bullet_2.asm | 184 |
sprites/bullet_2.gst | 2330 |
sprites/bullet_3.asm | 255 |
sprites/bullet_3.gst | 1394 |
sprites/cannon.asm | 468 |
sprites/cannon.gst | 1706 |
sprites/diaggun.asm | 610 |
sprites/diaggun.gst | 1706 |
sprites/diaglightning.asm | 539 |
sprites/diaglightning.gst | 1706 |
sprites/diamond_base.asm | 578 |
sprites/diamond_base.gst | 1706 |
sprites/e_small_0.asm | 397 |
sprites/e_small_0.gst | 1706 |
sprites/ebullet_dart.asm | 294 |
sprites/ebullet_dart.gst | 1394 |
sprites/enemy_2.asm | 397 |
sprites/enemy_2.gst | 1706 |
sprites/enemy_3.asm | 468 |
sprites/enemy_3.gst | 1706 |
sprites/enemy_4.asm | 397 |
sprites/enemy_4.gst | 1706 |
sprites/enemy_sigma.asm | 610 |
sprites/enemy_sigma.gst | 1706 |
sprites/lightning.asm | 255 |
sprites/lightning.gst | 1394 |
sprites/pbullet_1.asm | 255 |
sprites/pbullet_1.gst | 1394 |
sprites/pbullet_m.asm | 481 |
sprites/pbullet_m.gst | 1706 |
sprites/player_ship_1.asm | 752 |
sprites/player_ship_1.gst | 2018 |
sprites/semi_round.asm | 539 |
sprites/semi_round.gst | 2954 |
sprites/smap.gsm | 269 |
sprites/spin_0a.asm | 436 |
sprites/spin_0a.gst | 1706 |
sprites/spin_0b.asm | 436 |
sprites/spin_0b.gst | 1706 |
sprites/spin_0c.asm | 436 |
sprites/spin_0c.gst | 1706 |
sprites/spin_0d.asm | 326 |
sprites/spin_0d.gst | 1394 |
sprites/sprites.i | 2336 |
sprites/triangle_1.asm | 539 |
sprites/triangle_1.gst | 1706 |
sprites/triangle_2.asm | 507 |
sprites/triangle_2.gst | 1706 |
sprites/triangle_3.asm | 539 |
sprites/triangle_3.gst | 1706 |
sprites/triangle_4.asm | 539 |
sprites/triangle_4.gst | 2954 |
sprites/xm00.asm | 468 |
sprites/xm00.gst | 1706 |
sprites/xm01.asm | 539 |
sprites/xm01.gst | 1706 |
sprites/xm02.asm | 539 |
sprites/xm02.gst | 1706 |
sprites/xm03.asm | 578 |
sprites/xm03.gst | 1706 |
sprites/xm04.asm | 649 |
sprites/xm04.gst | 2330 |
sprites/xm05.asm | 649 |
sprites/xm05.gst | 2330 |
sprites/xm06.asm | 649 |
sprites/xm06.gst | 2330 |
sprites/xm07.asm | 649 |
sprites/xm07.gst | 2330 |
sprites/xm08.asm | 649 |
sprites/xm08.gst | 2330 |
sprites/xm09.asm | 649 |
sprites/xm09.gst | 2330 |
startup.asm | 4668 |
title.asm | 8052 |
vars.asm | 2868 |
version.i | 941 |
which.i | 12 |
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