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Review by  kfb kbg
Reviewed on 2008-03-15
Well, this is a really great pinball game I run on my TI84+.

The graphics are really good and the game runs incredibily fast. This is the first pinball game with graphics, isnt it?

The game is easy to operate, the Y=- and Graph-keys are good to operate the flippers.

The levels are a bit boring after a time.

But a really bad thing is the editor. It is too complicated and there's no well-written tutorial or instruction. The design.txt doesn't help me.

All in all, this is a very good and original pinball game, but the table editor should change. For the game I give 10 / 10 Points. Well done ;)

Review by  Gabriel Rath
Reviewed on 2006-11-05
"Acelgoybis" is incredibly fast, perhaps faster than necessary. The menu looks cool with the fiery text. At first glance, the game is spectacular. However, once you have it on your calculator for a while, you start noticing some problems.

Controls: 8/10 Sometimes it is hard to load the ball and then mash the buttons controlling the pedals. The pedals sometimes don't flip when you press the button. It is also easy to tilt, causing some problems.
Gameplay: 9/10 The ball goes very fast. A little too fast. In fact, sometimes I can't even see the ball, it goes so fast!
Levels: 9/10 Awesome selection and diversity of levels. Only problems are that you cannot run archived levels and you can only have one default level on your calc at a time.
Originality: 10/10 First ever pinball on calc!
Editor: 9/10 Good tool but does need some tweaks

Overall: 9.0/10 Good game, but it does need some minor modifications

Review by  Matt DiFrancesco
Reviewed on 2005-03-22
“Acelgoyobis” is an excellent pinball game for the TI calculator. I run it on my 84+ SE and the gameplay is superb; the levels challenging, but not insane; and the impact detection is terrific. I have encountered no problems at all, except for the fact that it only recognizes levels that are unarchived, and it will not open if you have more than 3 levels available.

Graphics are exceptional, and the speed of motion of the image is very good too, considering the limitations of the calculator. All in all, it is almost perfect. The only two issues I would suggest the author to address are archived level support, and the ability to open while having more than 3 levels available at a time. Otherwise, excellent job to the author; very deserving of the POTY award.

Review by  Michael White
Reviewed on 2005-02-28
“Acelgoyobis” is a pinball game for the TI-83+. While having pinball on the calculator is a great idea, this game has one problem that prevents it from being all it could be: the lack of support for archived levels.

Graphics: 9/10 - Nice title screen, with the fire and everything. The actual pinball machines look fine, but the screen scrolling vertically can be a little distracting.
Controls/Gameplay: 9/10 - Good ball physics, intuitive controls, with [Y=] and [Graph] being the paddles, but the action can be a little slow.
Overall: 6/10 - Why do I give it a 6/10 overall when the individual criteria are 9/10? Being unable to play archived levels makes this game one that I rarely play, because I find that it is too much trouble to unarchive the levels before I play the game.

Review by  Christopher Oliver
Reviewed on 2004-11-22
There is finally a pinball game for the 83+/84+ family of calculators! I have been waiting for one of these for a long time, and this one is just amazing! The menus are awesome! They have a grayscale fire coming off of the words, which is pretty cool. A great idea was the external levels, but the levels are quite large and if you have three levels in the RAM, you do not have much room left.

Gameplay - 10/10
Graphics - 10/10
Interface - 10/10
Expansion - 10/10
Overall - 10/10

Definitely download this! Just be careful with the “SPEED” level; it cleared my RAM (I have a TI-84+ SE) when I tried playing it, and I don’t know why.

Review by  Brady R. Mayes
Reviewed on 2004-11-15

From the time I saw the flaming text effects on the main screen; I knew I was in for a real treat. The in-game graphics run at lightning speed--but rarely too fast for a well-powered calc's LCD to keep up. Even the lowly TI-82 looks like a supercomputer once the graphics start flying. The scrolling is smooth and uniform, and its speed rivals that of CrASHware's rightfully-famous render_map suite. One thing that stuck out was Patai's creative ball-following technique, which helps you keep from getting badly disoriented by all the action.

The game delivers a level of gameplay that is warmly reminiscent of the 3D pinball game that comes standard on many home computers. You really start to get a feel for how well-tuned the physics engine is from the moment the ball leaves the slingshot. A quick peek at Patai Gergely's physics code reveals that real-world collision math is at work here. The collision detection is spectacular--with nary a false bounce to be seen. The gravity system is just as impressive; the ball can fly like a bullet or crawl at a snail's pace all in the same match. I can honestly say that the physics here is better than some modern PC versions out there. No joke.

The key arrangement did catch me off guard, and I accidentally forfeited two of my first games in the process (my fault for jumping into things without reading). But once you get past this, the layout makes more sense. The keys are very responsive, and you can toggle both flippers independently, just like the real thing. One notable feature was the *tilt* key, which nudges the ball for you in case it “stalls” on a flat surface. The pause key was also very well-placed; close to the flippers.

Interactive objects like drop targets, gates, and other cool gizmos kept the tables fresh and dynamic. For example, the SPEED map is filled with odd bonus items like spike strips, checkered flags, and spare tires (and even a traffic ticket!) that will affect your score and open hidden gateways. Difficulty varies from map to map: with SPEED appearing to be one of the easier ones and CAVE being much tougher. The tables will retain your highest score for later viewing. This gives you ample opportunity to import custom maps and challenge the old records later. The only things that could possibly limit replay value are the absence of the traditional “player’s initials,” and a table difficulty option.

There are a lot of other great features I would like to cover, like the editor, but I can only summarize here. Despite the minor “double-table” bug that appeared on my “CrASH” version, this game exceeded all of my expectations. Gergely obviously slaved over this program, and it wasn’t just GOOD: it was REVOLUTIONARY! In my opinion, giving this game anything besides the top rating wouldn’t be justifiable. So I give “Acelgoyobis” a prestigious 10 out of 10.

Review by  Floyd Maseda
Reviewed on 2004-11-13
"Acelgoyobis", being a first of its kind for the z80 calculators, is an awesome game. This is almost exactly like any pinball machine in an arcade room, except with no quarters (Which is a good thing). This game has awesome graphics for the limited screen resolution, as well. Sometimes, this program runs so fast that my eyes can't even keep up with the screen, so speed is excellent. The physics in this game are amazingly better than anything I (or most anybody for that matter) could do. The ball has realistic gravity and weight properties programmed into it to make the game all the more fun to play. This game will definitely keep its spot on my calculator and most of my friends' calculators for a very long time.

There is only one downside, though. If a level is archived, it doesn't show up in the main program. This is a major nuisance to deal with because, with the limited RAM, you can only have three, maybe four, levels at a time. In a future version, archived level support should be implemented to make this game truly worth the “Program of the Year!”

Speed: 10/10
Graphics: 10/10
Fun: 10/10

External levels: 8.5/10

Overall: 9.99/10 (With archived level support, this would become a 10…or higher).

Review by  Jonathan Pezzino
Reviewed on 2004-11-10
Note! This review was written for a previous version of this file!

I liked:
“Acelgoyobis” is just what you expect it to be: pinball. You control the flippers with the [GRAPH] and [Y=] keys, and can even throw in the occasional tilt with [Enter]. The action is fast-paced, the levels are detailed, fun, and large, and the menus have an awesome grayscale fire effect on their text.

I did not like:
No color, sound, or ringing bells (dang).

On a more serious note, the only real problem with this program was the enormous file size of the levels; they are quite large at 3-5K a pop (they are really detailed) and must be stored in the RAM to be playable. Fortunately, you can fit three in the RAM at once, and since one of the four levels is really terrible (Astrolab), you are good to go RAM-wise. The other obstacle to overcome with RAM stored levels is RAM clearage: easily dealt with by putting all levels into a group.


I don't find pinball in general terribly fun, but the author did a good job on this program, and I'm sure you pinball aficionados out there will be quite satisfied with this well-done game.

Review by  Wilhelm Zarz
Reviewed on 2004-11-07
Note! This review was written for a previous version of this file!

“Acelgoyobis” is the first pinball game I know of for the z80 calculators. I love the graphics for it. The game is very realistic for a pinball game. The gameplay is great; simple, but excellently implemented for a pinball game. The only real problem I have for this game is that the tables have to be in the ram. You could make backup groups for it, but being able to play archived tables would be nice.

My scores are :
Graphics 9/10. Great. Kind of small, but hey, it’s pinball!
Gameplay 10/10
Other issues 8/10. Being able to played archived tables would be nice
Overall 9.5/10

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