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Diamonds 1.4

FILE INFORMATION

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diamonds.zip
Filename diamonds.zip (Download)
Title Diamonds 1.4
Author Ilya Winham (ilyamojo@geocities.com)
Category TI-82 Assembly Games (CrASH)
File Size 10,500 bytes
File Date and Time Mon Feb 9 01:24:58 1998
Documentation Included? No
Source Code Included? No

SCREEN SHOTS

REVIEWS

Review
Review by  Sam Heald
Reviewed on 2004-10-28
Attention span: 7/10 Cool challenging puzzle game, but no external levels.
Controls: 5/10 No pause button, REALLY sucks.
Implementation: 8/10 Very good gameplay, but there is no pause key so once you start you can't stop.
Overall: 8/10 Not as good as the 83 version, but better than most games.

This game was originally made on the TI-83 by Joe Wingbermuehle. It was later ported to the 82 by Ilya Winham. The object of the game is very simple: Get rid of all the blocks! This task is accomplished in a way sort of like Breakout except now you control the ball. The ball bounces up and down without stopping, and you maneuver it with the left and right arrow keys. This is not as easy as it sounds. There is a timer, and you can't simply remove blocks by hitting them. You first need to hit a special kind of block which determines the pattern of the block you can remove. There are blocks with crosses on them that if you hit them, you die.

I'm not a real big fan of puzzle games, but I really enjoyed Diamonds. The game is fast-paced and enjoyable. I liked the fact that the timer factored into your score. You quickly learn to develop "short-cuts" in beating the levels faster and faster. My only real complaint about Diamonds 82 is the lack of a pause key. The game doesn't stop till you run out of guys(not even when you lose a life). The 83 version has some nicer features like external levels and more blocks, but I'm sure an 82 version will be made with those features as well, eventually.

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ARCHIVE CONTENTS

Archive Contents
Name Size
diamonds.82p   3376
diamonds.asm   34432
diamonds.txt   1792

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