Re: TI-H: [OT] Un-TI-Hardware@somegenerousperson.net
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Re: TI-H: [OT] Un-TI-Hardware@somegenerousperson.net
On Fri, 11 Sep 1998, Christopher Kalos wrote:
>
> At the time that the iMac came out, USB support did NOT exist in Linux. Maybe in
> some development kernels, but would an iMac user, even one willing to try Linux,
> WANT to use an unstable kernel (note: K-E-R-N-E-L, not kernal)? If they did,
> they'd be running NT5 (sic)
I would not expect anyone who buys an iMac as their first computer to run
Linux at all. The whole idea right now in the Linux community is that it
could be a competitor to the Corel Netwinder as a Linux-based Network
Computer/Terminal. And yes, USB is probably only in the dev (2.1)
kernels. But, 2.1 kernels are just that: developemental. "unstable" was
never mentioned by anyone. Actually most of the upper 2.1 series are more
stable than many of the (supposedly stable) late 2.0 series.
> But Octanes... cool... 8 CPUs and a LIGHT!!! now that's pompous system design.
> Ain't it cool?
All SGIs are nice. Even the 10 year old 4D series is incredible and very
before-their-time (1980s). There is a reason that Indy workstations still
cost $2000+ five years after they stopped production.
The new(er) Origins are truely cool. The Origin2k's support up to 128
MIPS R10000 CPUs, 100GB/sec I/O bandwidth, up to 2GB RAM per processor,
etc. That's not to mention that they're nearly 7ft tall and soak up
5500watts :) And it runs cellular IRIX, of course... Oh, and they cost
starting somewhere in the upper hundred kdollar, and go to several
mdollar.
> And to continue with the "Grant is wrong" deal, Linux hardly existed when SNES and
> NES games were being developed. No one wants to work with a pre-release OS on
> substandard hardware when developing commercial products. Now that Intel machines
> are becoming cheaper (note: C-H-E-A-P, not cheep) and more cost effective (and by
> Intel, I also include AMD, Cyrix, and IDT, amongst others), Linux might be a viable
> solution for game development, but I'd prefer an Octane any day of the week.
I could not imagine writing even a decent 8bit NES game on a 386
(top-of-the-line at that time in PC land).
af
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http://delphid.ml.org/~afritz/ | -- Chicago Reader
http://www.pst.com/ | 15 Oct 1982
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