Re: TI-H: IDE HDD Driver (now an image format thread)


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Re: TI-H: IDE HDD Driver (now an image format thread)




C'mon Grant, have some backbone!  Go ahead, send them as XPM's...  I can view them
under Win95 thanks to a little program called MakeXPM, which I found on one of the
many LiteStep sites.  start at http://litestep.computerheaven.net/ and work your
way from there.  As far as I'm concerned, explorer is a piece of garbage, and
between litestep and 4dos, my laptop is screaming to run Linux or FreeBSD.  I'm
just waiting to get system #9 in August, my dedicated net server/dev station,
running on a dual P][-400, and a double Voodoo2 graphics system.  Why? Because I'm
still working on a 3d engine, and if I can limit the raytracing rules enough, I
might be able to get it running realtime.  As of now, I'm limited to polygons,
lighting still can't handle shadow due to object intersections, and other countless
problems.  However, once the game is done (give me a couple of years, the engine's
modular nature will allow me to spend more time than most other groups can afford
to waste), I may release the bulk of my algorithms.  My main issues to tackle are
curved surfaces (like the Trinity engine), and realtime deformations.  texture
streams should be simple... anyway... back to the point, image formats don't get
much more universal than bmp, gif, jpg, and even xpm, if you look hard enough... :)

CK
Song of the Minute: David Bowie- Space Oddity

Grant Stockly wrote:

> Come on...  I've been joleing about all the X11 and CW5 formats...  gee...
>
> >I think that it should be in GIF format so that any computer user can
> >view it.
> >
> >
> >Grant Stockly wrote:
> >>
> >> How about an X11 bitmap?  That way people with a real OS could view
> >>it...  :)
> >>
> >> >Personaly, i'd still recomend saving as a pict and converting it to a
> >>GIF with
> >> >graphic converter. Than ANYONE can view it.
> >> >
> >> >Post it to your page or something. if it's small enough, then maybe send it
> >> >via attachment.
> >> >--
> >> >
> >> >
> >> >Richard Piotter
> >> >richfile@prairie.lakes.com
> >> >
> >> >The Richfiles TI Hardware and BASIC web page:
> >> >http://www.geocities.com/SiliconValley/Lakes/5081/Richfiles.html




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