RE: ti-emu: RE: A86: Re: new emulator
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RE: ti-emu: RE: A86: Re: new emulator
ah... well, if cycle-accurate emulation is *that* important, I might just
implement it at some stage... however, the thing should still work, shouldnt
it?
> If you make a 256 byte table of cycle counts for opcodes, you can
> get a fast
> and accurate core emulation. If you don't, interrupts will be _very_
> inaccurate, depending on how you do things (as you can do the
> indexed lookup
> and add in only one instruction...though the C compiler might handle it
> differently). For example, a NOP only takes 4 t-states, but an LDIR takes
> 21 (I realize that it's a repeated LDI, which is 16, but again
> that depends
> on how it's processed). Games and such, and probably even the ROM, that
> copy large chunks of memory, will be off when it comes to interrupts.
References: