Re: TIB: Saveing a game using Lists
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Re: TIB: Saveing a game using Lists
or a mat, 8*x elements
At 05:11 PM 1/30/00 -0500, you wrote:
>Ah, but you would still have to have different names to differentiate between
>the different slots.
>
>Eric Tollefson
>Cmdr ERT01@aol.com
>
>In a message dated 1/30/2000 5:09:52 PM Eastern Standard Time,
>kormoc@netzero.net writes:
>
><< Subj: Re: TIB: Saveing a game using Lists
> Date: 1/30/2000 5:09:52 PM Eastern Standard Time
> From: kormoc@netzero.net (Rob Smith)
> Sender: owner-ti-basic@lists.ticalc.org
> Reply-to: ti-basic@lists.ticalc.org
> To: ti-basic@lists.ticalc.org
>
>
> make the list have 8 slots in it and the first is the slot name
> At 05:05 PM 1/30/00 -0500, you wrote:
>
> >You could have a menu that allows the user to choose between a certain
>number
> >or character slots, each with their own list. Here's some code that should
> >do the trick:
> >
> >Menu("CHOOSE SLOT","CHARACTER 1",1,"CHARACTER 2",2,"CHARACTER
>3",3,"CHARACTER
> >4",4,"CHARACTER 5",5,"CHARACTER 6",6,"CHARACTER 7",7)
> >Lbl 1
> >LSAVE /store/ LSAVE1
> >Goto 8
> >Lbl 2
> >LSAVE /store/ LSAVE2
> >Goto 8
> >Lbl 3
> >LSAVE /store/ LSAVE3
> >Goto 8
> >Lbl 4
> >LSAVE /store/ LSAVE4
> >Goto 8
> >Lbl 5
> >LSAVE /store/ LSAVE5
> >Goto 8
> >Lbl 6
> >LSAVE /store/ LSAVE6
> >Goto 8
> >Lbl 7
> >LSAVE /store/ LSAVE7
> >Goto 8
> >Lbl 8
> >
> >Just store the stats in LSAVE before you run that section.
> >
> >Eric Tollefson
> >Cmdr ERT01@aol.com
>
>
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> Date: Sun, 30 Jan 2000 17:09:46 -0500
> To: ti-basic@lists.ticalc.org
> From: Rob Smith <kormoc@netzero.net>
> Subject: Re: TIB: Saveing a game using Lists
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> >>
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