Re: TIB: Saveing a game using Lists
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Re: TIB: Saveing a game using Lists
Ah, but you would still have to have different names to differentiate between
the different slots.
Eric Tollefson
Cmdr ERT01@aol.com
In a message dated 1/30/2000 5:09:52 PM Eastern Standard Time,
kormoc@netzero.net writes:
<< Subj: Re: TIB: Saveing a game using Lists
Date: 1/30/2000 5:09:52 PM Eastern Standard Time
From: kormoc@netzero.net (Rob Smith)
Sender: owner-ti-basic@lists.ticalc.org
Reply-to: ti-basic@lists.ticalc.org
To: ti-basic@lists.ticalc.org
make the list have 8 slots in it and the first is the slot name
At 05:05 PM 1/30/00 -0500, you wrote:
>You could have a menu that allows the user to choose between a certain
number
>or character slots, each with their own list. Here's some code that should
>do the trick:
>
>Menu("CHOOSE SLOT","CHARACTER 1",1,"CHARACTER 2",2,"CHARACTER
3",3,"CHARACTER
>4",4,"CHARACTER 5",5,"CHARACTER 6",6,"CHARACTER 7",7)
>Lbl 1
>LSAVE /store/ LSAVE1
>Goto 8
>Lbl 2
>LSAVE /store/ LSAVE2
>Goto 8
>Lbl 3
>LSAVE /store/ LSAVE3
>Goto 8
>Lbl 4
>LSAVE /store/ LSAVE4
>Goto 8
>Lbl 5
>LSAVE /store/ LSAVE5
>Goto 8
>Lbl 6
>LSAVE /store/ LSAVE6
>Goto 8
>Lbl 7
>LSAVE /store/ LSAVE7
>Goto 8
>Lbl 8
>
>Just store the stats in LSAVE before you run that section.
>
>Eric Tollefson
>Cmdr ERT01@aol.com
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Date: Sun, 30 Jan 2000 17:09:46 -0500
To: ti-basic@lists.ticalc.org
From: Rob Smith <kormoc@netzero.net>
Subject: Re: TIB: Saveing a game using Lists
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