TIB: Re: RE: Graphics for RPG
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TIB: Re: RE: Graphics for RPG
But you don't test them...
Bryan
----- Original Message -----
From: Nathan Haines <nhaines@ticalc.org>
To: <ti-basic@lists.ticalc.org>
Sent: Sunday, November 14, 1999 3:47 PM
Subject: TIB: RE: Graphics for RPG
>
> It's because we are being flooded with tons and tons of programs each day,
> and it actually takes longer than you might hope to test them (ugh, I
> shudder at the thought!) Let's just say I hate testing programs, so I'm
> glad I'm not doing filearchives. :) I'm going to take a look at your
game
> now, which BTW, has already been added.
>
> --
> Nathan Haines <nhaines@ticalc.org>
> Help Mail, FAQ, Other Sites Manager, and News Editor
> the ticalc.org project - http://www.ticalc.org/
>
> > -----Original Message-----
> > From: owner-ti-basic@lists.ticalc.org
> > [mailto:owner-ti-basic@lists.ticalc.org]On Behalf Of KeysDezes@aol.com
> > Sent: Saturday, November 13, 1999 9:45 AM
> > To: ti-basic@lists.ticalc.org
> > Subject: TIB: Graphics for RPG
> >
> >
> >
> > I've been working on a rather nice top-view scrolling RPG with an
> > editor for
> > the 89, but I have one small problem; My graphics are really bad!
> > I think
> > the only good graphics I ever made were for my really nice Risk
> > game (Which
> > ticalc is certainly taking their sweet time in posting. Let me
> > know if you
> > have any idea why.), and those were large graphics. What I need
> > are small
> > sprites (preferably 8 X 8, but I could go as high as 12 X 12) of
> > pretty much
> > everything you would find in an RPG. All sorts of terrains,
> > buildings and
> > cities (multiple sprites), objects (like chests and weapons),
> > enemies, and a
> > hero (from front, back, and both sides). Of course, you would
> > get your name
> > in the credits and so on. It's a Programmers Anonymous
> > production, for those
> > of you who care or even know what Programmers Anonymous is. Thank you.
> >
> > PS I know you doubt it, but I did manage to get the scrolling
reasonably
> > smooth.
> >
>
>
>
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