LZ-Adv: .db's etc.
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LZ-Adv: .db's etc.
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Subject: LZ-Adv: .db's etc.
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From: Mark D Lippmann <markzshell@juno.com>
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Date: Sun, 20 Oct 1996 17:33:07 EDT
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In-Reply-To: <>
THis might be a re-post I have been having mailing troubles.
On Sun, 20 Oct 1996 15:24:06 -0500 cjo@pobox.com (C.J. Oster) writes:
>>This method describes how to change a con-changing string. Was the
>>original question asking that, or was it asking how to put a
>varialble
>>into a .db during execution of a program?
>>
>>Jason "Thursday" Wenger
>>jwenger@juno.com
>>Illegitimi no carborundum
>
>.db's don't change, unless the program changes the memory that they
>occupy.
>For instance Mel's game, collumns has a save game memory allocation, a
>list of db's.
>To save a game, the compiler loads the address of the first .db, and
>writes
>the saved game there when the program exits. What good would it do
>you to
>change data like this _while_ the program is running?
>
>
> -C.J.-
=====================================================
This is exactly what I need to know. I will be saving user-modified
graphics in my program string. How do you go about addressing each
individual .db to change. I know you do some sort of increase each time
for .db's in a row. I hate to say this, but an example would be worth a
thousand messages...
Still, if you have any info. for me-it would be greatly appreciated.
.\\ark