LZ-Adv: .db's etc.
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LZ-Adv: .db's etc.
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Subject: LZ-Adv: .db's etc.
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From: Mark D Lippmann <markzshell@juno.com>
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Date: Sun, 20 Oct 1996 17:33:07 EDT
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In-Reply-To: <>
THis might be a re-post I have been having mailing problems
On Sun, 20 Oct 1996 15:53:04 -0500 cjo@pobox.com (C.J. Oster) writes:
>>
>> I have no interest in messing with other people's programs.
>I'm
>>trying to learn how to use .db's in the program that I am already
>>making. I need to know how to create a self-modifying string, and I
>need
>>to know how to store and access .db's for graphics. I hope my
>question is
>>now clearer.
>>
>>Thanks
>>
>>.\\ark
>
>
><some code>
>ld hl, SaveMemory
>ld de, (PROGRAM_ADDR)
>add hl, de
><some more code>
>
>SaveMemory:
> .db "This game is saved",0
>
>the first three lines of code cause hl to contain an address of the
>location the the SaveMem .db in memory. Then you can ld data into
>this
>memory address, but keep in mind you are limited to the amout of
>memory
>taken up by this when the program was compiled.
>
>
> -C.J.-
===============================================================
Thank you.
This makes complete sense to me, but how do you work with something like
this:
_____________________
Stuff:
.db 56,36,35,36,87,23,87,34,8
--------------------------------------
How do I access each number to change when there isn't a lable in front
of each one?
Thanks.
.\\ark