A92: masking sprites
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A92: masking sprites
l am currently working on a snowboarding game, in the C language. However, l
am using direct asm code for sprite formats, and displaying them. However
again, l have a problem. l have a certain order for sprites to be displayed
on the screen again after it is cleared, with the smaller sprites shown first
so that the smaller objects don't seem to flash as much. Now, when one of
these smaller objects gets in front of the larger one, some of its pixels
will disappear. l am not sure why, because l am using a mask. The data of
the mask is the same as the sprite code. ls there a way to stop the missing
pixels when putting a mask on top of one another?
--TurboSoft
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