LF: Questions (key-scanning)
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LF: Questions (key-scanning)
OK, I have two questions for all you wizards out there--how would one go
about reading a key and delaying then updating a sprite's position at the
same time? (Confused enough :)..read on...)
In columns-I am trying to make it so that the blocks' falling is independent
of the key-scanning and am running into trouble--either you can keep
flipping or moving the blocks and they won't continue falling, or too brief
a window is given to flip and move the blocks.
Also, is there a smoother and faster keyscanning method (like the one(s)
used in F-Tris ) because dropping the blocks isn't very nice or easy with
the methods that I have tried. (Yes, I have requested the F-Tris source code
already )
I hope someone can offer assitance,
Andrew Von Dollen
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