Don't bash Microsoft (was A89: Sim City 68k)


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Don't bash Microsoft (was A89: Sim City 68k)




Please stop the Microsoft bashing. This isn't the place for it. Take your 
anger to www.microsoftsucks.com

Here comes a rant...

<RANT>
Microsoft is not the demon that many people seem to think it is. Win ME has 
worked wonderfully for me (have had it over a week, and no crashes). That 
doesn't sound like long, but 98 crashed on me at least twice a day. Win2k is 
even better (if you want to run old stuff, make your machine dual boot).

Linux is overly complicated (for the average user, at least), and has 
virtually no hardware support. Most of the time (even with 98) I would plug 
a card in, and voila! it worked. The open source nature of Linux is nice, 
but not nice enough to overcome it's current problems.

Haven't tried BeOS yet, but I am considering it (I have a 45 Gig drive, I 
don't have to be stingy with partitions any more =) )

To all those people who think Bill Gates is satan, BITE ME! He wouldn't be a 
billionaire if his product sucked as much as the MacHeads and LinuxHeads (no 
offense intended) say it does. To people who whine about Microsoft running 
them out of business, SHUT UP! Make a better product, and it will sell. He 
started off in a garage, now he's a billionaire. Be jealous all you want, 
but don't whine to the government about it.
</RANT>


>From: "Josh 'Gage'" <antgage@apk.net>
>Reply-To: assembly-89@lists.ticalc.org
>To: <assembly-89@lists.ticalc.org>
>Subject: Re: A89: Sim City 68k
>Date: Sat, 30 Sep 2000 17:54:20 -0400
>
>
>location doesn't always mean the difference between a project done fast 
>than
>done much slower. microsoft employees always goto the same place and always
>bring up the same bugs :)
>----- Original Message -----
>From: "Glenn Murphy" <littlbit@soundex.org>
>To: <assembly-89@lists.ticalc.org>
>Sent: Saturday, September 30, 2000 11:38 AM
>Subject: Re: A89: Sim City 68k
>
>
> >
> > The reason why groups work in PC projects is because usually the people
> > working on it are in the room and have direct contact with their
>colleagues.
> > They have set hours in which they have to work on it.  And, people can
>tell
> > if you're working on it or not and set deadlines.  In our case, we have
> > limited contact, unsteady hours, etc.  So, a group project would be 
>rather
> > inefficient but, it also can be fun.  It's a little slower than doing it
> > yourself but, I'd much rather have fun that rush things.  It also allows
>for
> > insight on what the other programmer might think is more/less 
>inefficient.
> > It all depends on how you want to do it.  If you want it done quickly 
>and
> > never see it agian, then do it by yourself.  If you want to take your 
>time
> > and perfect it alongside other programmers, group would probably be
>best...
> >
> > Glenn Murphy
> >
> > Entropy
> >
> >
> > ----- Original Message -----
> > From: "Josh 'Gage'" <antgage@apk.net>
> > To: <assembly-89@lists.ticalc.org>
> > Sent: Saturday, September 30, 2000 7:44 PM
> > Subject: Re: A89: Sim City 68k
> >
> >
> > >
> > > he means most good games on these platforms. Microsoft has hundreds of
> > > programmers and their OS still has ~65,000 bugs in it.
> > >
> > > You pretty much need a team of programmers for todays pc projects,
>however
> > > even the big games like quake3/unreal were made by one main programmer
>and
> > > perhaps colleagues that knew programming offered support.
> >
> >
>
>

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