Re: A89: Re: Tile-based Game Engine in C


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Re: A89: Re: Tile-based Game Engine in C




ko then, it can be x by y, whatever you need.
----- Original Message -----
From: "Noah Medling" <medlingn@hotmail.com>
To: <assembly-89@lists.ticalc.org>
Sent: Sunday, November 19, 2000 8:00 PM
Subject: Re: A89: Re: Tile-based Game Engine in C


>
> dont you think 32x32 is a little big? that's 4 tiles vertically on the 92+
> and only 3 on the 89
>
>
> >From: "Josh 'Gage'" <antgage@apk.net>
> >Reply-To: assembly-89@lists.ticalc.org
> >To: <assembly-89@lists.ticalc.org>
> >Subject: A89: Re: Tile-based Game Engine in C
> >Date: Sun, 19 Nov 2000 16:03:29 -0500
> >
> >
> >Yes, I believe you would create all the textures as 32x32 tiles, then
your
> >'map' would basically be an array of what tiles to display. for example
in
> >C
> >you can, I've never created one so I may be missing something...
> >
> >What are your thoughts pros? heh :)
> >----- Original Message -----
> >From: fuzmeister
> >To: assembly-89@lists.ticalc.org
> >Sent: Sunday, November 19, 2000 3:36 PM
> >Subject: A89: Tile-based Game Engine in C
> >
> >
> >Hello
> >
> >How would one go about making a tile-based game engine in C?
> >Would it simply be an array of integers and according to what the
> >value of the integer is it would paint a certain sprite... or what?
> >
> >Thank,
> >S. Thompson
> >
> >
> -Noah Medling
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