Re: A89: Re: Tile-based Game Engine in C
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Re: A89: Re: Tile-based Game Engine in C
dont you think 32x32 is a little big? that's 4 tiles vertically on the 92+
and only 3 on the 89
>From: "Josh 'Gage'" <antgage@apk.net>
>Reply-To: assembly-89@lists.ticalc.org
>To: <assembly-89@lists.ticalc.org>
>Subject: A89: Re: Tile-based Game Engine in C
>Date: Sun, 19 Nov 2000 16:03:29 -0500
>
>
>Yes, I believe you would create all the textures as 32x32 tiles, then your
>'map' would basically be an array of what tiles to display. for example in
>C
>you can, I've never created one so I may be missing something...
>
>What are your thoughts pros? heh :)
>----- Original Message -----
>From: fuzmeister
>To: assembly-89@lists.ticalc.org
>Sent: Sunday, November 19, 2000 3:36 PM
>Subject: A89: Tile-based Game Engine in C
>
>
>Hello
>
>How would one go about making a tile-based game engine in C?
>Would it simply be an array of integers and according to what the
>value of the integer is it would paint a certain sprite... or what?
>
>Thank,
>S. Thompson
>
>
-Noah Medling
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