Re: A89: Need help with game
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Re: A89: Need help with game
What do you mean by shifting? Isn't that basically what I am doing by
clipping?
Miles Raymond wrote:
>
> Shifting is most common. The 89 doesn't _really_ need clipping routines.
> Greyscale is standard (any write address). Masks are generally used. And
> how about some flip/rotate routines?
>
> -Miles Raymond EML: m_rayman@bigfoot.com
> ICQ: 13217756 IRC: Killer2 AIM: kilier2
> http://www.bigfoot.com/~m_rayman
>
> ----- Original Message -----
> From: "Scott Dial" <wrath@calc.org>
> To: <assembly-89@lists.ticalc.org>
> Sent: Wednesday, January 26, 2000 9:09 PM
> Subject: Re: A89: Need help with game
>
> > I would like to make a comment that I believe a spritelib (spritlib, I
> > guess) would be a worthy cause. I personally have wrote routines for
> > "standardizing" gray sprites, and then in addition the adjustment of a
> > sprite would be extremely useful. Perhaps the label should have been
> > adjustSprite instead of loadSprite. Anyone have any other ideas of
> > common things that are done with a sprite?
> >
> > Scott Dial wrote:
> >
> > > Umm... I whipped the left-right shifting real quick... if you need
> > > vertical then I could do it, but I didn't since you only talked about
> > > left and right in your email, anyways, here goes (with an example of
> > > use).
> >
> > Scott "_Wrath_" Dial
> > wrath@calc.org
> > ICQ#3608935
> > TimeCity AI Guy II - www.timecity.org
> > Member of TCPA - tcpa.calc.org
--
Scott "_Wrath_" Dial
wrath@calc.org
ICQ#3608935
TimeCity AI Guy II - www.timecity.org
Member of TCPA - tcpa.calc.org
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