A89: Re: Re: put_sprite_mask
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A89: Re: Re: put_sprite_mask
Not necessarily, I had a BIG problem getting my sprite to display correctly
with a background. Although, I might have just messed up my sprite but, I
dont' know. If you want to know how to use it, it's like this:
put_sprite
move.w x,d0 ;put the x coordinate into
d0
move.w y,d1 ;put the y coordinate into
into d1
move.w #%11111111,d3 ;put the constant mask into d3
move.l graphlib::plane0,a1
lea sprite1(PC),a0
jsr graphlib::put_sprite_mask
move.l graphlib::plane1,a1
lea sprite2(PC),a0
jsr graphlib::put_sprite_mask
-----Original Message-----
From: Miles Raymond <m_rayman@bigfoot.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Thursday, October 21, 1999 1:33 PM
Subject: A89: Re: put_sprite_mask
>
>Just use the put_sprite function without making a mask. If there is no
>mask, it is assumed as all '1's.
>
>-Miles Raymond EML: m_rayman@bigfoot.com
>ICQ: 13217756 IRC: Killer2 AIM: KilIer2 (kilier2)
>http://www.bigfoot.com/~m_rayman/
>
>----- Original Message -----
>From: <TurboSoft@aol.com>
>To: <assembly-89@lists.ticalc.org>; <assembly-92@lists.ticalc.org>
>Sent: Thursday, October 21, 1999 2:23 PM
>Subject: A89: put_sprite_mask
>
>
>> Can someone send me an example of using the put_sprite_mask function?
>(from
>> graphlib.h). l have tried it myself, and looked around for code for it,
>but
>> l can't find any code using it. l've got a HUGE sprite with a mask of
all
>> 11111111, and l am trying to save space.
>>
>> --TurboSoft
>>
>> Visit the TURBOSOFT HOMEPAGE: The most current Basic and C programs
>created
>> by TurboSoft for the 89, and the most 89 web links.
>> <A HREF="http://turbosoft.ticalc.org/">http://turbosoft.ticalc.org/</A>
>
>
>