A89: Re: put_sprite_mask
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A89: Re: put_sprite_mask
Just use the put_sprite function without making a mask. If there is no
mask, it is assumed as all '1's.
-Miles Raymond EML: m_rayman@bigfoot.com
ICQ: 13217756 IRC: Killer2 AIM: KilIer2 (kilier2)
http://www.bigfoot.com/~m_rayman/
----- Original Message -----
From: <TurboSoft@aol.com>
To: <assembly-89@lists.ticalc.org>; <assembly-92@lists.ticalc.org>
Sent: Thursday, October 21, 1999 2:23 PM
Subject: A89: put_sprite_mask
> Can someone send me an example of using the put_sprite_mask function?
(from
> graphlib.h). l have tried it myself, and looked around for code for it,
but
> l can't find any code using it. l've got a HUGE sprite with a mask of all
> 11111111, and l am trying to save space.
>
> --TurboSoft
>
> Visit the TURBOSOFT HOMEPAGE: The most current Basic and C programs
created
> by TurboSoft for the 89, and the most 89 web links.
> <A HREF="http://turbosoft.ticalc.org/">http://turbosoft.ticalc.org/</A>
References: