A89: Re: Direct Input and Other Questions
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A89: Re: Direct Input and Other Questions
I was getting a similar problem. In part of my code, if I simply changed a
label and recompiled, my program would give an address error. The wierd
thing was that when I used the debugger to see what was going on, some
instructions had been changed to "jsr $0". Changing the label back and
recompiling, I ran the debugger again and the same instructions were
correct. For instance, it would now say "jsr gray4lib::on" or jsr with an
address that was not zero. Could this be a problem with a68k?
--Blake Johnson
>if I add a call at the top of the loop,
>let's say bsr MoveSprite, that Moves the sprite up one pixel, I either get
>an address error or the sprite would not move.