A89: Direct Input and Other Questions Part II
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A89: Direct Input and Other Questions Part II
In case my second question was a bit "vague", here is the code I had to move
the sprite.. I put a "bsr CheckFire" right after the label KeyLoop from the
past email.
CheckFire:
move.l ball,d0 ;checks if ball is on screen - if not,
then just return
cmp #0,d0
beq DoneCheckFire
bsr DrawBall ;remove
move.l baly,d0
sub.l #1,d0 ;move
cmp #0,d0 ;if at top of screen
beq RemoveFire ;remove
move.l d0,baly ;else put y-1=y
bsr DrawBall ;draw and return
DoneCheckFire:
rts
Thanks In Advance.
Ahmed El-Helw <ahmed@ticalc.org>
Program Ideas and Upcoming Programs
the ticalc.org project - http://www.ticalc.org/
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