Re: A89: Drug War vs. Stock Market
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Re: A89: Drug War vs. Stock Market
For those of you who don't like to read a whole lot... I'll sum these two posts
up
in a couple of words:
BloWhole@aol.com:
I am an AOL lamer, arrogant shit, xcom, my ISP is always busy, fucking turd
David Phillips:
XCom, I laugh at the mirror, months to ass u me (assume), and m I want to see your
as(s)m(an).
You're welcome.
- Flinn
BLoWh0Le@aol.com wrote:
> Listen you arrogant shit. I never said to write it in asm, and I never said
> to make it exactly like XCOM. Nor did I ever say that I could program in asm.
> So op-codes and endless lines of cryptic letters and numbers ain't my bag.
> That's no reason to act like a fucking turd. And since when did speed matter
> in a turn based game?
>
> In a message dated 98-09-27 15:48:39 EDT, David Phillips wrote:
>
> << XCOM? Could be made pretty easily? I always laugh at remarks like this
> made by non-programmers. A game like that would take many months of work
> to do. It takes alot of time to write code in asm. Even if you were using
> a C compiler (and the compiled C code would be much slower than
> hand-optimized asm) it would still take at least a month or two to write.
> And this assumes that you knew what you were doing and knew how to make a
> game like that. If you'd never made a game in asm before and never written
> something similiar for some other platform, I don't see any way you could
> write one.
>
> If it's so easy, let's see you write it. >>
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