A89: Re: programming help and Mario questions
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A89: Re: programming help and Mario questions
While I'm downloading that PGP crap... Let me answer and question a few of your questions...
-----Original Message-----
From: Michael Bryan Cook <MBCook@MBCook.com>
To: Assembly-89 List (E-mail) <assembly-89@lists.ticalc.org>
Date: Tuesday, November 17, 1998 4:54 PM
Subject: A89: programming help and Mario questions
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>Hey. I have a few things. Here are a few questions for you guys:
>
>1. Do you think that I should make it so that the engine is like a
>library and you just make small files so it could run many games?
I don't know what other's say, but I think it's a good idea ONLY if you make another game as an
example of how to use it.
>2. What do you think of the title screen I chose?
What were the other three? I can't remember them since it's been a while since I've looked at them.
>3. Make sure that you download my PGP key!
Doing that.
>4. Do you think there should be speed adjustment?
The more features, the better.
>5. Do you guys really want Mario 89?
YES!!!
>6. Do you think I should change the title so it's not confused with
>Mario 92?
NO!!!
>7. If yes to number six, what should I change it to?
If you have to, change it to Mario Brothers, and just add a two-player mode.
>8. Can we stop with the survey to the next version of plushell?
I've dropped it a while back. After stating my opinion, and reading those of others, there is no
point to drag it on, since nothing new is being said.
>9. Do you guys think I should release an alpha even if all it's just
>the title screen and all the sprites?
Sure.
>10. How do you display a four grayscale pic using hufflib. It's
>compressed and it's at the label "title"
I didn't think greyscale pics were compressed using Huffman compression, based on what I've read in
this list.
>11. Should there be an oncalc level editor?
The more features, the better.
>12. Is there a way to take grayscale screen shots?
With what? A digicam? Maybe if you read the manual or somthing... mine doesn't.
>13. What is stored in the "data" type of files on the 89?
Data. More specifically, it's a two-dimensional array that can store any kind of character.
>14. Is there a list somewhere of the functions in filelib?
>15. Any other suggestions?
How about adding coins and making Big Mario and Fire Mario and a story line part of the game as
well? I hate the fact that Mario92 isn't even close to Mario. It's just a sidescroller, with
enemies that are killed in a similar manner to Mario.
-Miles Raymond
>Michael Bryan Cook
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