Re: A89: question
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Re: A89: question
>>say I want a character to move back and forth(2 positions) but he is in
front
>>of another character who is also moving back and forth (speeds
varying)...Now
>>everytime I delete the top character to move to the second position (with a
>>bunch of 00000000's...is there a better way then using a lot of 0's?) my
>>bottom character will get partialy deleted(ie legs because he is a little
>>higher than the other character); how can i avoid this...Do I just
>>incorporate the characters legs into the top characters sprite? But
there are
>>other problems because the speeds will be varying...Do i like use say the d7
>>register to keep track of a number 1-4:
>
>I'd say write your own sprite routine (if there isn't one already) that
>treats the pixel being off like it is transparent.
There are 3 putsprite routines in our graphlib library (with/without masks,
etc..)
Just check out graphlib.h to know how to use them or mail me if you have a pb.
Xavier VASSOR
---The Doors Team
E-mail:xvassor@mail.dotcom.fr
Doors Homepage: http://doorshome.home.ml.org
ICQ:10241721
References: