Re: A89: question


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Re: A89: question




>say I want a character to move back and forth(2 positions) but he is in front
>of another character who is also moving back and forth (speeds varying)...Now
>everytime I delete the top character to move to the second position (with a
>bunch of 00000000's...is there a better way then using a lot of 0's?)  my
>bottom character will get partialy deleted(ie legs because he is a little
>higher than the other character); how can i avoid this...Do  I just
>incorporate the characters legs into the top characters sprite?  But there are
>other problems because the speeds will be varying...Do i like use say the d7
>register to keep track of a number 1-4:

I'd say write your own sprite routine (if there isn't one already) that
treats the pixel being off like it is transparent.

	--Nate


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