Re: A89: How to turn a 3d voxel into a 2d pixel
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Re: A89: How to turn a 3d voxel into a 2d pixel
>In a message dated 12/18/1998 2:02:14 PM Pacific Standard Time,
>nlmueller@students.wisc.edu writes:
>
>> But you sill need to account for the x value, but I assume you would have
>> done that too. This works, but the image will probably look distorted --
>> ie. a cube will not appear to be a cube. I guess you're also making the
>> assumption that as objects get further away, z goes down. Remeber that the
>> further away a point is from the observer the closer it appears to <0,0>.
>>
>> --Nate
>
>I haven't read any of this conversation yet, but I know you're talking about
>3D programming. Look in this book: Cutting Edge 3d Game Programming in C++.
>It is published by Coriolis, and retails for $39.99. It talks about basic 3d
>programming, collision detection, shading, basic AI, sprites, morphing, and
>texture mapping. When you finish the book, you will have built your own 3D
>engine.
>
>It's a great book, and I found it helpful for my PC programming
>
>Daniel Imfeld
I second that. I've done a lot with 3D, and it's one of the best intro
books I've seen on it.
--Nate
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