Re: A89: How to turn a 3d voxel into a 2d pixel
[Prev][Next][Index][Thread]
Re: A89: How to turn a 3d voxel into a 2d pixel
In a message dated 12/18/1998 2:02:14 PM Pacific Standard Time,
nlmueller@students.wisc.edu writes:
> But you sill need to account for the x value, but I assume you would have
> done that too. This works, but the image will probably look distorted --
> ie. a cube will not appear to be a cube. I guess you're also making the
> assumption that as objects get further away, z goes down. Remeber that the
> further away a point is from the observer the closer it appears to <0,0>.
>
> --Nate
I haven't read any of this conversation yet, but I know you're talking about
3D programming. Look in this book: Cutting Edge 3d Game Programming in C++.
It is published by Coriolis, and retails for $39.99. It talks about basic 3d
programming, collision detection, shading, basic AI, sprites, morphing, and
texture mapping. When you finish the book, you will have built your own 3D
engine.
It's a great book, and I found it helpful for my PC programming
Daniel Imfeld
Follow-Ups: