Re: A89: How to turn a 3d voxel into a 2d pixel


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Re: A89: How to turn a 3d voxel into a 2d pixel




>In a message dated 12/18/98 4:22:30 PM Eastern Standard Time,
>nlmueller@students.wisc.edu writes:
>
>> I do like the way you stored the
>>  list lf lines though.
>
>wait what do you mean?

In my program I just used three lists, one holding the x coords, others y
and z.  Then I drew a line from each point to the one after it.  It saved
space but was a real mess to design models for.  I like the matrix with the
two endpoints of the line next to each other.  It makes it a lot easier for
the user.

	--Nate


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