Re: A89: How to turn a 3d voxel into a 2d pixel


[Prev][Next][Index][Thread]

Re: A89: How to turn a 3d voxel into a 2d pixel




>I'm kind of confused, what is the linear function that I apply z to?

Pretend the observer is located at <0,0,8> and your screen is at z == 6.
So if you have a 3D point <x,y,z> it becomes <6x/(z-8), 6y/(z-8)>.

	--Nate


References: