A86: Re: game of life


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A86: Re: game of life




Nice :)

Are you using these rules?

0 - 1: cell dies
2: cell lives
3: cell is born (lives if exists)
4 - 8: cell dies

> in case, by some freak chance, anyone cares about this, the absolute
> fastest a full-screen game of life implementation on the ti-86 could run
> is about 6.5 frames per second.
> 
> i've got it down to ~953000 clocks for one screen update, that's ~116
> clocks per pixel.
> with a 6mhz clock, that's ~6.3 frames/sec 
> 
> just a few useless statistics!





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