Re: A86: Re: game of life


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Re: A86: Re: game of life




u dont even have to make it that difficult, all you gotta do is use the
random number call and then load h and l with different random numbers then
set it to 1024 bytes and ldir to the graph buffer
----- Original Message -----
From: "Michael Perley" <mperley@nmt.edu>
To: <assembly-86@lists.ticalc.org>
Sent: Sunday, October 08, 2000 1:18 PM
Subject: Re: A86: Re: game of life


>
> thanks man, I'm gonna have some fun with this :o)
>
> rabidcow@juno.com wrote:
>
> > for windows: http://psoup.math.wisc.edu/Life32.html
> > for the calc:
> > http://www.ticalc.org/archives/files/fileinfo/146/14649.html
> > run it from a shell, or have something after it on the command line:
> > Asm(life2:  that will make it start with random data (from rom)
> > to have a specific combination, draw on the graph screen & save a pic.
> > then use a basic prog like this:
> > :RcPic etc...
> > :Asm(life2
> > make sure there's nothing else on the line after the Asm( call.
> >
> > the windows prog will let you do almost anything you want, even change
> > the rules.
> > somebody made a "finite state machine" with these rules.
> >
> > -josh
> >
> > On Sat, 07 Oct 2000 23:22:53 -0600 Michael Perley <mperley@nmt.edu>
> > writes:
> > >
> > > Well, if you want more, although this won't really be a game, you
> > > can try
> > > doing a colony-ish simulation that randomly picks places for cells
> > > and fires
> > > them through whatever equation you have in there. I'd like to see
> > > the
> > > outcome, for one.
> > >
> > > Cassady Roop wrote:
> > >
> > > > I definitely noticed some interesting behavior in Colony when I
> > > tested
> > > > it.  If you keep adding cells far away from the others, they
> > > immediately
> > > > disappear but the rest are reevaluated also, and you get all kinds
> > > of
> > > > wierd, flowing patterns.  Too bad I could only fit a 10*10 grid
> > > on
> > > > there.
> > > >
> > > > Cassady Roop
> >
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>
>



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