Re: A86: Re: game of life


[Prev][Next][Index][Thread]

Re: A86: Re: game of life




for windows: http://psoup.math.wisc.edu/Life32.html
for the calc:
http://www.ticalc.org/archives/files/fileinfo/146/14649.html
run it from a shell, or have something after it on the command line:
Asm(life2:  that will make it start with random data (from rom)
to have a specific combination, draw on the graph screen & save a pic. 
then use a basic prog like this:
:RcPic etc...
:Asm(life2
make sure there's nothing else on the line after the Asm( call.

the windows prog will let you do almost anything you want, even change
the rules.
somebody made a "finite state machine" with these rules.

-josh


On Sat, 07 Oct 2000 23:22:53 -0600 Michael Perley <mperley@nmt.edu>
writes:
> 
> Well, if you want more, although this won't really be a game, you 
> can try
> doing a colony-ish simulation that randomly picks places for cells 
> and fires
> them through whatever equation you have in there. I'd like to see 
> the
> outcome, for one.
> 
> Cassady Roop wrote:
> 
> > I definitely noticed some interesting behavior in Colony when I 
> tested
> > it.  If you keep adding cells far away from the others, they 
> immediately
> > disappear but the rest are reevaluated also, and you get all kinds 
> of
> > wierd, flowing patterns.  Too bad I could only fit a 10*10 grid 
> on
> > there.
> >
> > Cassady Roop

________________________________________________________________
YOU'RE PAYING TOO MUCH FOR THE INTERNET!
Juno now offers FREE Internet Access!
Try it today - there's no risk!  For your FREE software, visit:
http://dl.www.juno.com/get/tagj.



Follow-Ups: