Re: A86: Re: game of life
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Re: A86: Re: game of life
for windows: http://psoup.math.wisc.edu/Life32.html
for the calc:
http://www.ticalc.org/archives/files/fileinfo/146/14649.html
run it from a shell, or have something after it on the command line:
Asm(life2: that will make it start with random data (from rom)
to have a specific combination, draw on the graph screen & save a pic.
then use a basic prog like this:
:RcPic etc...
:Asm(life2
make sure there's nothing else on the line after the Asm( call.
the windows prog will let you do almost anything you want, even change
the rules.
somebody made a "finite state machine" with these rules.
-josh
On Sat, 07 Oct 2000 23:22:53 -0600 Michael Perley <mperley@nmt.edu>
writes:
>
> Well, if you want more, although this won't really be a game, you
> can try
> doing a colony-ish simulation that randomly picks places for cells
> and fires
> them through whatever equation you have in there. I'd like to see
> the
> outcome, for one.
>
> Cassady Roop wrote:
>
> > I definitely noticed some interesting behavior in Colony when I
> tested
> > it. If you keep adding cells far away from the others, they
> immediately
> > disappear but the rest are reevaluated also, and you get all kinds
> of
> > wierd, flowing patterns. Too bad I could only fit a 10*10 grid
> on
> > there.
> >
> > Cassady Roop
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