Re: A86: Re: game of life


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Re: A86: Re: game of life




Well, if you want more, although this won't really be a game, you can try
doing a colony-ish simulation that randomly picks places for cells and fires
them through whatever equation you have in there. I'd like to see the
outcome, for one.

Cassady Roop wrote:

> I definitely noticed some interesting behavior in Colony when I tested
> it.  If you keep adding cells far away from the others, they immediately
> disappear but the rest are reevaluated also, and you get all kinds of
> wierd, flowing patterns.  Too bad I could only fit a 10*10 grid on
> there.
>
> Cassady Roop
>
> rabidcow@juno.com wrote:
> >
> > 2d cellular automata.
> > it's one of those math game/theory thingies that has very little to do
> > with reality.
> > it's actually possible to build computers with a large enough field.
> >
> > -josh
> >
> > On Wed, 04 Oct 2000 07:11:26 -0700 Cassady Roop <croop@oregontrail.net>
> > writes:
> > >
> > > I saw this somewhere before.  I think I used these rules when I
> > > wrote
> > > Colony.  But I never really found any background info on the whole
> > > idea... what is Life?  Mathematical Biology?
> > >
> > > Cassady Roop
> > >
> > > David Phillips wrote:
> > > >
> > > > Nice :)
> > > >
> > > > Are you using these rules?
> > > >
> > > > 0 - 1: cell dies
> > > > 2: cell lives
> > > > 3: cell is born (lives if exists)
> > > > 4 - 8: cell dies
> > > >
> >
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