Re: A86: ti-85 emulation


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Re: A86: ti-85 emulation




>
>>TASM?  I've only used that once.  Assembly Studio 86 is the way to go,
>>imho.
>
>Yes, but you can't predefine anything, so the #ifdef and #ifndef command
>macros are useless.

What do you mean you can't predefine anything?  Use #define...

The current version did have some bugs, I believe, but in the version I have
(3.0 beta 2), those bugs are fixed.  It WILL compile Vertigo, so I'm sure it
will compile anything you can throw at it :)

>>It will also support the 85, or even 82 or 83 if you write an output
>>plugin
>>for it (and since he included the source to the .86p plugin, it would
>>take
>>30 secs to compile one).
>
>Really? I didn't realize that. That would be VERY nice. Would make all
>calculator programming much easier.
>

Hmm, those might not be in the current released version, but they will be, I
assure you.

> Though I've never tried, Assembly Studio 86
>>should
>>support ANY processor that TASM does, because it uses the TASM .tab
>>files.
>>So theoretically you could compile 6502 code with Assembly Studio
>>86...
>
>Okay, but why? The only other useful instruction set for it to support
>would be the M68k. Whose gonna compile NES roms with a calculator
>assembler, anyway (I think that is what it is)
>

Hehe.  TONS of stuff used the 6502.  I believe it was the most used
processor back in the day for arcade machines and consoles.  The Atari 2600
used it as well.  The 68k was a nice chip, but much too expensive for
machines, when a cheap z80 for 6502 could be had for less than a quarter of
the price.  68k won't compile with TASM or Assembly Studio because it's for
8 bit processors.  The 68k is a 16 bit processor.  It'd take a lot of
modification for it to work with them (at least I think so).

>>
>>If you are making different versions, I would suggest using different
>>files,
>>unless you want your code to look like the Vertigo source...  :)
>>
>
>Hey, it looks cool!

But can you understand it?  =)