A86: Re: Sprites and Tilemaps
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A86: Re: Sprites and Tilemaps
Hmm, that's an interesting way of doing sprites that I've never thought
about. If your sprites somehow were made of repeating tiles, you could make
a special kind of tilemap to render the sprites. Rendering a masked sprite
for a tilemap requires ANDing the sprite with the screen/background, ORing
that with the inverted (complemented) mask and loading that to the screen.
> I am currently working on a ti86 game (probally not going to finish but
> hey it's helping me learn). The game uses a couple characters made up of
> a series of several sprites (entire dimension of a character comes up to
> about 100 X 50 pixels give or take). My questions is whether any of you
> think it would be benificial to store the sprites in some form of a
> tilemap and if so are there any tilemap routines that even handle masked
> sprites.
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