A86: Sprites and Tilemaps
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A86: Sprites and Tilemaps
I am currently working on a ti86 game (probally not going to finish but
hey it's helping me learn). The game uses a couple characters made up of
a series of several sprites (entire dimension of a character comes up to
about 100 X 50 pixels give or take). My questions is whether any of you
think it would be benificial to store the sprites in some form of a
tilemap and if so are there any tilemap routines that even handle masked
sprites.
Thanks for your help,
Chris
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