Re: A86: Re: Re: More GrayScale Sprite Problem
[Prev][Next][Index][Thread]
Re: A86: Re: Re: More GrayScale Sprite Problem
Because you're hogging up all the questions :)
David Phillips wrote:
>
> Hmm, how come I'm the only one who answers this stuff...?
>
> Yeah, that'd work. It has to be any place above $c000 and start on a 256
> byte boundary. And it has to be the same here as in your grayscale handler.
> For ok examples on grayscale interrupts, look at scabby's games. I would
> recommend using code like that over what's at 86 Central (trust me on
> that...).
>
> As I think I said before, I use $f800 and $fc00. But you have to move the
> stack first. If anyone wants, I can post my current (lousy) grayscale
> handler I'm using.
Follow-Ups:
References: