A86: Re: Re: More GrayScale Sprite Problem
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A86: Re: Re: More GrayScale Sprite Problem
Hmm, how come I'm the only one who answers this stuff...?
Yeah, that'd work. It has to be any place above $c000 and start on a 256
byte boundary. And it has to be the same here as in your grayscale handler.
For ok examples on grayscale interrupts, look at scabby's games. I would
recommend using code like that over what's at 86 Central (trust me on
that...).
As I think I said before, I use $f800 and $fc00. But you have to move the
stack first. If anyone wants, I can post my current (lousy) grayscale
handler I'm using.
> what are some diferent values i can use for the 2 GrayMems that will work?
>
>
> >Heh...can't have both planes at the same location :)
> >
> > GrayMem1 = $fc00
> > GrayMem2 = $fc00
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