Re: A86: Re: 3d programming theory help
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Re: A86: Re: 3d programming theory help
On Tue, 1 Jun 1999, David Phillips wrote:
> ...
> scabby's tourus demo and 3d routines. They are quite fast, but slow enough
> to make a true 3d game impossible on the calc.
One thing crossed my mind when I read this.
The old ZX-Spectrum had (at least almost) true 3D games (I remember
at least one, of cars, but I can't remember the name, it was Drift or
something; I remember the game also existed on the PC). If we take
into acount that it had a 3.54MHz Z80 and a 256x192 pixel screen,
are you really sure a 6MHz Z80 128x64 pixel screen calc can't do it?
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